protected override void LoadContent()
        {
            spriteBatch    = new SpriteBatch(graphics.GraphicsDevice);
            Kootenay16     = content.Load <SpriteFont>("Kootenay16");
            BlankBox       = content.Load <Texture2D>("BlankBox");
            OrdinaryEffect = content.Load <Effect>("Ordinary");

            DataChooser  = new Economy.DropDownMenu();
            UpdateButton = new Economy.QueueButton(100, new Vector2(5, GameWindow.Height - 30));
        }
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(graphics.GraphicsDevice);
            Kootenay16 = content.Load<SpriteFont>("Kootenay16");
            BlankBox = content.Load<Texture2D>("BlankBox");
            OrdinaryEffect = content.Load<Effect>("Ordinary");

            DataChooser = new Economy.DropDownMenu();
            UpdateButton = new Economy.QueueButton(100, new Vector2(5, GameWindow.Height - 30));
        }