public override byte[] Serialize(bool partofsomethingelse) { int currentIndex = 0, length = 0; bool hasmetacomponents = false; byte[] thischunk, scratch1, scratch2; List <byte[]> pieces = new List <byte[]>(); GCHandle h; //layout if (layout == null) { layout = new MultiArrayLayout(); } pieces.Add(layout.Serialize(true)); //data hasmetacomponents |= false; if (data == null) { data = new byte[0]; } pieces.Add(BitConverter.GetBytes(data.Length)); pieces.Add((byte[])data); //combine every array in pieces into one array and return it int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length); int __a_b__e = 0; byte[] __a_b__d = new byte[__a_b__f]; foreach (var __p__ in pieces) { Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length); __a_b__e += __p__.Length; } return(__a_b__d); }
public override byte[] Serialize(bool partofsomethingelse) { int currentIndex = 0, length = 0; bool hasmetacomponents = false; byte[] thischunk, scratch1, scratch2; List <byte[]> pieces = new List <byte[]>(); GCHandle h; //layout if (layout == null) { layout = new MultiArrayLayout(); } pieces.Add(layout.Serialize(true)); //data hasmetacomponents |= false; if (data == null) { data = new long[0]; } pieces.Add(BitConverter.GetBytes(data.Length)); for (int i = 0; i < data.Length; i++) { //data[i] scratch1 = new byte[Marshal.SizeOf(typeof(long))]; h = GCHandle.Alloc(scratch1, GCHandleType.Pinned); Marshal.StructureToPtr(data[i], h.AddrOfPinnedObject(), false); h.Free(); pieces.Add(scratch1); } //combine every array in pieces into one array and return it int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length); int __a_b__e = 0; byte[] __a_b__d = new byte[__a_b__f]; foreach (var __p__ in pieces) { Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length); __a_b__e += __p__.Length; } return(__a_b__d); }