public override byte[] Serialize(bool partofsomethingelse)
        {
            int  currentIndex = 0, length = 0;
            bool hasmetacomponents = false;

            byte[]        thischunk, scratch1, scratch2;
            List <byte[]> pieces = new List <byte[]>();
            GCHandle      h;

            //layout
            if (layout == null)
            {
                layout = new MultiArrayLayout();
            }
            pieces.Add(layout.Serialize(true));
            //data
            hasmetacomponents |= false;
            if (data == null)
            {
                data = new byte[0];
            }
            pieces.Add(BitConverter.GetBytes(data.Length));
            pieces.Add((byte[])data);
            //combine every array in pieces into one array and return it
            int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length);
            int __a_b__e = 0;

            byte[] __a_b__d = new byte[__a_b__f];
            foreach (var __p__ in pieces)
            {
                Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length);
                __a_b__e += __p__.Length;
            }
            return(__a_b__d);
        }
Example #2
0
        public override byte[] Serialize(bool partofsomethingelse)
        {
            int  currentIndex = 0, length = 0;
            bool hasmetacomponents = false;

            byte[]        thischunk, scratch1, scratch2;
            List <byte[]> pieces = new List <byte[]>();
            GCHandle      h;

            //layout
            if (layout == null)
            {
                layout = new MultiArrayLayout();
            }
            pieces.Add(layout.Serialize(true));
            //data
            hasmetacomponents |= false;
            if (data == null)
            {
                data = new long[0];
            }
            pieces.Add(BitConverter.GetBytes(data.Length));
            for (int i = 0; i < data.Length; i++)
            {
                //data[i]
                scratch1 = new byte[Marshal.SizeOf(typeof(long))];
                h        = GCHandle.Alloc(scratch1, GCHandleType.Pinned);
                Marshal.StructureToPtr(data[i], h.AddrOfPinnedObject(), false);
                h.Free();
                pieces.Add(scratch1);
            }
            //combine every array in pieces into one array and return it
            int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length);
            int __a_b__e = 0;

            byte[] __a_b__d = new byte[__a_b__f];
            foreach (var __p__ in pieces)
            {
                Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length);
                __a_b__e += __p__.Length;
            }
            return(__a_b__d);
        }