public override byte[] Serialize(bool partofsomethingelse) { int pos = 0; byte[] headerBytes = header.Serialize(); byte[] goalIDBytes = goal_id.Serialize(); byte[] goalBytes = goal.Serialize(); byte[] bytes = new byte[headerBytes.Length + goalBytes.Length + goalIDBytes.Length]; headerBytes.CopyTo(bytes, 0); pos = headerBytes.Length; goalIDBytes.CopyTo(bytes, pos); pos += goalIDBytes.Length; goalBytes.CopyTo(bytes, pos); return(bytes); }
public override byte[] Serialize(bool partofsomethingelse) { int currentIndex = 0, length = 0; bool hasmetacomponents = false; byte[] thischunk, scratch1, scratch2; List <byte[]> pieces = new List <byte[]>(); GCHandle h; //goal_id if (goal_id == null) { goal_id = new Messages.actionlib_msgs.GoalID(); } pieces.Add(goal_id.Serialize(true)); //status pieces.Add(new[] { (byte)status }); //text if (text == null) { text = ""; } scratch1 = Encoding.ASCII.GetBytes((string)text); thischunk = new byte[scratch1.Length + 4]; scratch2 = BitConverter.GetBytes(scratch1.Length); Array.Copy(scratch1, 0, thischunk, 4, scratch1.Length); Array.Copy(scratch2, thischunk, 4); pieces.Add(thischunk); //combine every array in pieces into one array and return it int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length); int __a_b__e = 0; byte[] __a_b__d = new byte[__a_b__f]; foreach (var __p__ in pieces) { Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length); __a_b__e += __p__.Length; } return(__a_b__d); }
public override byte[] Serialize(bool partofsomethingelse) { int currentIndex = 0, length = 0; bool hasmetacomponents = false; byte[] thischunk, scratch1, scratch2; List <byte[]> pieces = new List <byte[]>(); GCHandle h; //header if (header == null) { header = new Header(); } pieces.Add(header.Serialize(true)); //goal_id if (goal_id == null) { goal_id = new Messages.actionlib_msgs.GoalID(); } pieces.Add(goal_id.Serialize(true)); //goal if (goal == null) { goal = new Messages.object_recognition_msgs.ObjectRecognitionGoal(); } pieces.Add(goal.Serialize(true)); //combine every array in pieces into one array and return it int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length); int __a_b__e = 0; byte[] __a_b__d = new byte[__a_b__f]; foreach (var __p__ in pieces) { Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length); __a_b__e += __p__.Length; } return(__a_b__d); }