public GameFightFighterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null) { ContextualId = contextualId; Look = look; Disposition = disposition; TeamId = teamId; Alive = alive; Stats = stats; }
public GameFightMonsterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, uint creatureGenericId = 0, uint creatureGrade = 0) { ContextualId = contextualId; Look = look; Disposition = disposition; TeamId = teamId; Alive = alive; Stats = stats; CreatureGenericId = creatureGenericId; CreatureGrade = creatureGrade; }
public GameFightTaxCollectorInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, uint firstNameId = 0, uint lastNameId = 0, uint level = 0) { ContextualId = contextualId; Look = look; Disposition = disposition; TeamId = teamId; Alive = alive; Stats = stats; FirstNameId = firstNameId; LastNameId = lastNameId; Level = level; }
public GameFightMutantInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, string name = "", PlayerStatus status = null, uint powerLevel = 0) { ContextualId = contextualId; Look = look; Disposition = disposition; TeamId = teamId; Alive = alive; Stats = stats; Name = name; Status = status; PowerLevel = powerLevel; }
public GameFightCompanionInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, uint companionGenericId = 0, uint level = 0, int masterId = 0) { ContextualId = contextualId; Look = look; Disposition = disposition; TeamId = teamId; Alive = alive; Stats = stats; CompanionGenericId = companionGenericId; Level = level; MasterId = masterId; }
public GameFightCharacterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, string name = "", PlayerStatus status = null, uint level = 0, ActorAlignmentInformations alignmentInfos = null, int breed = 0) { ContextualId = contextualId; Look = look; Disposition = disposition; TeamId = teamId; Alive = alive; Stats = stats; Name = name; Status = status; Level = level; AlignmentInfos = alignmentInfos; Breed = breed; }