コード例 #1
0
 public GameFightFighterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null)
 {
     ContextualId = contextualId;
     Look         = look;
     Disposition  = disposition;
     TeamId       = teamId;
     Alive        = alive;
     Stats        = stats;
 }
コード例 #2
0
 public GameFightMonsterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, uint creatureGenericId = 0, uint creatureGrade = 0)
 {
     ContextualId      = contextualId;
     Look              = look;
     Disposition       = disposition;
     TeamId            = teamId;
     Alive             = alive;
     Stats             = stats;
     CreatureGenericId = creatureGenericId;
     CreatureGrade     = creatureGrade;
 }
コード例 #3
0
 public GameFightTaxCollectorInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, uint firstNameId = 0, uint lastNameId = 0, uint level = 0)
 {
     ContextualId = contextualId;
     Look         = look;
     Disposition  = disposition;
     TeamId       = teamId;
     Alive        = alive;
     Stats        = stats;
     FirstNameId  = firstNameId;
     LastNameId   = lastNameId;
     Level        = level;
 }
コード例 #4
0
 public GameFightMutantInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, string name = "", PlayerStatus status = null, uint powerLevel = 0)
 {
     ContextualId = contextualId;
     Look         = look;
     Disposition  = disposition;
     TeamId       = teamId;
     Alive        = alive;
     Stats        = stats;
     Name         = name;
     Status       = status;
     PowerLevel   = powerLevel;
 }
コード例 #5
0
 public GameFightCompanionInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, uint companionGenericId = 0, uint level = 0, int masterId = 0)
 {
     ContextualId       = contextualId;
     Look               = look;
     Disposition        = disposition;
     TeamId             = teamId;
     Alive              = alive;
     Stats              = stats;
     CompanionGenericId = companionGenericId;
     Level              = level;
     MasterId           = masterId;
 }
コード例 #6
0
 public GameFightCharacterInformations(int contextualId = 0, EntityLook look = null, EntityDispositionInformations disposition = null, uint teamId = 2, bool alive = false, GameFightMinimalStats stats = null, string name = "", PlayerStatus status = null, uint level = 0, ActorAlignmentInformations alignmentInfos = null, int breed = 0)
 {
     ContextualId   = contextualId;
     Look           = look;
     Disposition    = disposition;
     TeamId         = teamId;
     Alive          = alive;
     Stats          = stats;
     Name           = name;
     Status         = status;
     Level          = level;
     AlignmentInfos = alignmentInfos;
     Breed          = breed;
 }