// Use this for initialization void Start() { Debug.Log("Starting simulation..."); string demo = "4square"; string mengeRoot = @"E:\work\projects\menge_fork\"; string behavior = String.Format(@"{0}examples\core\{1}\{1}B.xml", mengeRoot, demo); string scene = String.Format(@"{0}examples\core\{1}\{1}S.xml", mengeRoot, demo); Debug.Log("\tInitialzing sim"); Debug.Log("\t\tBehavior: " + behavior); Debug.Log("\t\tScene: " + scene); _sim = new MengeCS.Simulator(); bool result = _sim.Initialize(behavior, scene, "orca"); int COUNT = _sim.AgentCount; Debug.Log(string.Format("Simulator initialized with {0} agents", COUNT)); for (int i = 0; i < COUNT; ++i) { MengeCS.Agent a = _sim.GetAgent(i); UnityEngine.Vector3 pos = new UnityEngine.Vector3(a.Position.X, a.Position.Y, a.Position.Z); GameObject o = Instantiate(PedestrianModel, pos, Quaternion.identity) as GameObject; if (o != null) { o.transform.GetComponentInChildren <Renderer> ().material.color = classColors [a.Class % classColors.Count]; o.transform.GetChild(0).gameObject.transform.localScale = new UnityEngine.Vector3(a.Radius * 2, 0.85f, a.Radius * 2); _objects.Add(o); } } }