protected virtual void Reset() { m_currentTexture = m_normalTexture; }
protected virtual void Hover() { m_currentTexture = m_highlightedTexture; }
public ZButton(ZEngine p_gameReference, ZTexture p_normalTexture, ZTexture p_highLightedTexture) : base(p_gameReference) { m_normalTexture = p_normalTexture; m_highlightedTexture = p_highLightedTexture; }
public override void Initialize() { m_currentTexture = m_normalTexture; }
public ZLoadingBar(ZEngine p_gameReference, ZTexture p_bar, ZTexture p_progress) : base(p_gameReference) { m_progress = p_progress; m_bar = p_bar; }