示例#1
0
 protected virtual void Reset()
 {
     m_currentTexture = m_normalTexture;
 }
示例#2
0
 protected virtual void Hover()
 {
     m_currentTexture = m_highlightedTexture;
 }
示例#3
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 public ZButton(ZEngine p_gameReference, ZTexture p_normalTexture, ZTexture p_highLightedTexture)
     : base(p_gameReference)
 {
     m_normalTexture      = p_normalTexture;
     m_highlightedTexture = p_highLightedTexture;
 }
示例#4
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 public override void Initialize()
 {
     m_currentTexture = m_normalTexture;
 }
示例#5
0
 public ZLoadingBar(ZEngine p_gameReference, ZTexture p_bar, ZTexture p_progress)
     : base(p_gameReference)
 {
     m_progress = p_progress;
     m_bar      = p_bar;
 }