public PanelTarget(GameObject obj) : base(obj) { PlayerTable = new GOTable <GONavigationButton>(obj.GetChild(0)); EnemyTable = new GOTable <GONavigationButton>(obj.GetChild(1)); Buttons = new ButtonPair(obj.GetChild(2)); PreventArea = new GOWidgetButton(obj.GetChild(3)); Captions = new CaptionBackground(obj.GetChild(4)); }
public GOScrollButton(GameObject obj) : base(obj) { Panel = obj.GetExactComponent <UIPanel>(); ScrollButton = obj.GetExactComponent <ScrollButton>(); Up = new GOSpriteButton(obj.GetChild(0)); Down = new GOSpriteButton(obj.GetChild(1)); ScrollBar = new GOScrollBar(obj.GetChild(2)); IgnoreAreaUp = new GOWidgetButton(obj.GetChild(3)); IgnoreAreaDown = new GOWidgetButton(obj.GetChild(4)); }
public ButtonPair(GameObject obj) : base(obj) { Player = new GOWidgetButton(obj.GetChild(0)); Enemy = new GOWidgetButton(obj.GetChild(1)); }