示例#1
0
        public EntityGroup(Bunch <EntityTile> _types, TileEditor _tileeditor, EntityEditor _entityeditor, Point _size)
        {
            this.Interfacial = true;

            this.Types        = _types;
            this.TileEditor   = _tileeditor;
            this.EntityEditor = _entityeditor;
            this.Size         = _size;
        }
示例#2
0
 public EntitySelector(Bunch <EntityType> _entities, LevelEditor _editor)
 {
     this.Entities        = _entities;
     _editor.EntityEditor = this.EntityEditor = new EntityEditor();
 }