public EntityGroup(Bunch <EntityTile> _types, TileEditor _tileeditor, EntityEditor _entityeditor, Point _size) { this.Interfacial = true; this.Types = _types; this.TileEditor = _tileeditor; this.EntityEditor = _entityeditor; this.Size = _size; }
public EntitySelector(Bunch <EntityType> _entities, LevelEditor _editor) { this.Entities = _entities; _editor.EntityEditor = this.EntityEditor = new EntityEditor(); }