public SceneCommandInfo Load(XElement node, string basePath) { var info = new SceneSoundCommandInfo(); info.SoundInfo = new SoundInfo { Name = node.RequireAttribute("name").Value }; return info; }
private void SoundCommand(SceneSoundCommandInfo command) { Engine.Instance.SoundSystem.PlaySfx(command.SoundInfo.Name); }
public static SceneSoundCommandInfo FromXml(XElement node, string basePath) { var info = new SceneSoundCommandInfo(); info.SoundInfo = SoundInfo.FromXml(node, basePath); return info; }