public void Update(GameTime gameTime) { level.Update(gameTime); overlay.Update(gameTime); elapsedTime = elapsedTime.Add(gameTime.ElapsedGameTime); timerUI.Text = elapsedTime.Minutes + ":" + elapsedTime.Seconds.ToString("00"); }
public void Update(GameTime gameTime) { level.Update(gameTime); overlay.Update(gameTime); }
public void Update(GameTime gameTime) { MenuContainer.Update(gameTime); }
public void Update(GameTime gameTime) { overlay.Update(gameTime); //Changes the sound level (everywhere, not only in the settingsmenu) when the slider is moved SoundEffect.MasterVolume = (float)slider.Value / 100; }