private void Awake()
 {
     _ınterectable = GetComponent <MeepleObject>();
     // _camera = Camera.main;
     if (_camera == null)
     {
         _camera = FindObjectOfType <Camera>();
     }
 }
 public static void AddMeepleObject(MeepleObject meepleObject)
 {
     Debug.Log("Added object: " + meepleObject.Guid + " " + meepleObject.name);
     MeepleObjects.Add(meepleObject.Guid, meepleObject);
 }