private void Awake() { _ınterectable = GetComponent <MeepleObject>(); // _camera = Camera.main; if (_camera == null) { _camera = FindObjectOfType <Camera>(); } }
public static void AddMeepleObject(MeepleObject meepleObject) { Debug.Log("Added object: " + meepleObject.Guid + " " + meepleObject.name); MeepleObjects.Add(meepleObject.Guid, meepleObject); }