public void BindFramebuffer(GlTexture glTexture) { UnsafeNativeMethods.mp_GlCalculatorHelper__BindFrameBuffer__Rtexture(mpPtr, glTexture.mpPtr).Assert(); GC.KeepAlive(glTexture); GC.KeepAlive(this); }
public void BindFramebuffer(GlTexture glTexture) { UnsafeNativeMethods.MpGlCalculatorHelperBindFramebuffer(ptr, glTexture.GetPtr()); }