public void BindFramebuffer(GlTexture glTexture)
        {
            UnsafeNativeMethods.mp_GlCalculatorHelper__BindFrameBuffer__Rtexture(mpPtr, glTexture.mpPtr).Assert();

            GC.KeepAlive(glTexture);
            GC.KeepAlive(this);
        }
 public void BindFramebuffer(GlTexture glTexture)
 {
     UnsafeNativeMethods.MpGlCalculatorHelperBindFramebuffer(ptr, glTexture.GetPtr());
 }