public ObjectBase(Core core, WoWGuid guid, TypeID typeid) { Core = core; Guid = guid; TypeID = typeid; UpdateFields = new Dictionary<int, UpdateField>(); }
public Areatrigger(Core core, WoWGuid guid, TypeID typeid) : base(core, guid, typeid) { }
public Item(Core core, WoWGuid guid, TypeID typeid) : base(core, guid, typeid) { }
public DefinitionContext(Packet packet, ReaderBase reader, Core core) { Packet = packet; Reader = reader; Core = core; }
public ObjectBase(Core core) { Core = core; UpdateFields = new Dictionary<int, UpdateField>(); }
public DynamicObject(Core core, WoWGuid guid, TypeID typeid) : base(core, guid, typeid) { }
public GameObject(Core core, WoWGuid guid, TypeID typeid) : base(core, guid, typeid) { PhaseMask = core.CurrentPlayerPhaseMask; MapID = core.CurrentPlayerMapID; }
public Unit(Core core, WoWGuid guid, TypeID typeid) : base(core, guid, typeid) { PhaseMask = core.CurrentPlayerPhaseMask; FactionInfos = new Dictionary<int, CacheObjects.FactionInfo>(); }
public Player(Core core, WoWGuid guid, TypeID typeid) : base(core, guid, typeid) { }
public Container(Core core, WoWGuid guid, TypeID typeid) : base(core, guid, typeid) { }
public AIGroup(Core core, WoWGuid guid, TypeID typeid) : base(core, guid, typeid) { }
public Unit(Core core, WoWGuid guid, TypeID typeid) : base(core, guid, typeid) { PhaseMask = core.CurrentPlayerPhaseMask; }