public ObjectBase(Core core, WoWGuid guid, TypeID typeid)
 {
     Core = core;
     Guid = guid;
     TypeID = typeid;
     UpdateFields = new Dictionary<int, UpdateField>();
 }
 public Areatrigger(Core core, WoWGuid guid, TypeID typeid)
     : base(core, guid, typeid)
 {
 }
Exemple #3
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 public Item(Core core, WoWGuid guid, TypeID typeid)
     : base(core, guid, typeid)
 {
 }
 public DefinitionContext(Packet packet, ReaderBase reader, Core core)
 {
     Packet = packet;
     Reader = reader;
     Core = core;
 }
 public ObjectBase(Core core)
 {
     Core = core;
     UpdateFields = new Dictionary<int, UpdateField>();
 }
 public DynamicObject(Core core, WoWGuid guid, TypeID typeid)
     : base(core, guid, typeid)
 {
 }
 public GameObject(Core core, WoWGuid guid, TypeID typeid)
     : base(core, guid, typeid)
 {
     PhaseMask = core.CurrentPlayerPhaseMask;
     MapID = core.CurrentPlayerMapID;
 }
Exemple #8
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 public Unit(Core core, WoWGuid guid, TypeID typeid)
     : base(core, guid, typeid)
 {
     PhaseMask = core.CurrentPlayerPhaseMask;
     FactionInfos = new Dictionary<int, CacheObjects.FactionInfo>();
 }
Exemple #9
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        public Player(Core core, WoWGuid guid, TypeID typeid)
            : base(core, guid, typeid)
        {

        }
Exemple #10
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 public Container(Core core, WoWGuid guid, TypeID typeid)
     : base(core, guid, typeid)
 {
 }
Exemple #11
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 public AIGroup(Core core, WoWGuid guid, TypeID typeid)
     : base(core, guid, typeid)
 {
 }
Exemple #12
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 public Unit(Core core, WoWGuid guid, TypeID typeid)
     : base(core, guid, typeid)
 {
     PhaseMask = core.CurrentPlayerPhaseMask;
 }