示例#1
0
        public override void OnDraw(Graphics2D graphics2D)
        {
            ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());

            IImageByte backBuffer = widgetsSubImage;
            
            GammaLookUpTable gamma = new GammaLookUpTable(m_gamma.Value);
            IRecieveBlenderByte NormalBlender = new BlenderBGRA();
            IRecieveBlenderByte GammaBlender = new BlenderGammaBGRA(gamma);
            ImageBuffer rasterNormal = new ImageBuffer();
            rasterNormal.Attach(backBuffer, NormalBlender);
            ImageBuffer rasterGamma = new ImageBuffer();
            rasterGamma.Attach(backBuffer, GammaBlender);
            ImageClippingProxy clippingProxyNormal = new ImageClippingProxy(rasterNormal);
            ImageClippingProxy clippingProxyGamma = new ImageClippingProxy(rasterGamma);

            clippingProxyNormal.clear(m_white_on_black.Checked ? new RGBA_Floats(0, 0, 0) : new RGBA_Floats(1, 1, 1));

            ScanlineRasterizer ras = new ScanlineRasterizer();
            ScanlineCachePacked8 sl = new ScanlineCachePacked8();

            VertexSource.Ellipse e = new VertexSource.Ellipse();

            // TODO: If you drag the control circles below the bottom of the window we get an exception.  This does not happen in AGG.
            // It needs to be debugged.  Turning on clipping fixes it.  But standard agg works without clipping.  Could be a bigger problem than this.
            //ras.clip_box(0, 0, width(), height());

            // Render two "control" circles
            e.init(m_x[0], m_y[0], 3, 3, 16);
            ras.add_path(e);
            ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
            scanlineRenderer.render_scanlines_aa_solid(clippingProxyNormal, ras, sl, new RGBA_Bytes(127, 127, 127));
            e.init(m_x[1], m_y[1], 3, 3, 16);
            ras.add_path(e);
            scanlineRenderer.render_scanlines_aa_solid(clippingProxyNormal, ras, sl, new RGBA_Bytes(127, 127, 127));

            double d = m_offset.Value;

            // Creating a rounded rectangle
            VertexSource.RoundedRect r = new VertexSource.RoundedRect(m_x[0] + d, m_y[0] + d, m_x[1] + d, m_y[1] + d, m_radius.Value);
            r.normalize_radius();

            // Drawing as an outline
            if (!m_DrawAsOutlineCheckBox.Checked)
            {
                Stroke p = new Stroke(r);
                p.width(1.0);
                ras.add_path(p);
            }
            else
            {
                ras.add_path(r);
            }

            scanlineRenderer.render_scanlines_aa_solid(clippingProxyGamma, ras, sl, m_white_on_black.Checked ? new RGBA_Bytes(255, 255, 255) : new RGBA_Bytes(0, 0, 0));

            base.OnDraw(graphics2D);
        }
示例#2
0
		public override void OnDraw(Graphics2D graphics2D)
		{
			ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());

			GammaLookUpTable gamma = new GammaLookUpTable(gammaSlider.Value);
			IRecieveBlenderByte NormalBlender = new BlenderBGRA();
			IRecieveBlenderByte GammaBlender = new BlenderGammaBGRA(gamma);
			ImageBuffer rasterGamma = new ImageBuffer();
			rasterGamma.Attach(widgetsSubImage, GammaBlender);
			ImageClippingProxy clippingProxyNormal = new ImageClippingProxy(widgetsSubImage);
			ImageClippingProxy clippingProxyGamma = new ImageClippingProxy(rasterGamma);

			clippingProxyNormal.clear(new RGBA_Floats(1, 1, 1));

			ScanlineRasterizer rasterizer = new ScanlineRasterizer();
			scanline_unpacked_8 sl = new scanline_unpacked_8();

			int size_mul = (int)pixelSizeSlider.Value;

			renderer_enlarged ren_en = new renderer_enlarged(size_mul);

			rasterizer.reset();
			rasterizer.move_to_d(m_x[0] / size_mul, m_y[0] / size_mul);
			rasterizer.line_to_d(m_x[1] / size_mul, m_y[1] / size_mul);
			rasterizer.line_to_d(m_x[2] / size_mul, m_y[2] / size_mul);
			ren_en.RenderSolid(clippingProxyGamma, rasterizer, sl, RGBA_Bytes.Black);

			ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
			scanlineRenderer.RenderSolid(clippingProxyGamma, rasterizer, sl, RGBA_Bytes.Black);

			rasterizer.gamma(new gamma_none());

			PathStorage ps = new PathStorage();
			Stroke pg = new Stroke(ps);
			pg.width(2);

			ps.remove_all();
			ps.MoveTo(m_x[0], m_y[0]);
			ps.LineTo(m_x[1], m_y[1]);
			ps.LineTo(m_x[2], m_y[2]);
			ps.LineTo(m_x[0], m_y[0]);
			rasterizer.add_path(pg);
			scanlineRenderer.RenderSolid(clippingProxyNormal, rasterizer, sl, new RGBA_Bytes(0, 150, 160, 200));

			base.OnDraw(graphics2D);
		}
示例#3
0
        public override void OnDraw(Graphics2D graphics2D)
        {
            GammaLookUpTable gamma = new GammaLookUpTable(m_gamma.Value);
            IRecieveBlenderByte NormalBlender = new BlenderBGRA();
            IRecieveBlenderByte GammaBlender = new BlenderGammaBGRA(gamma);
            ImageBuffer rasterNormal = new ImageBuffer(NewGraphics2D().DestImage, NormalBlender);
            ImageBuffer rasterGamma = new ImageBuffer(NewGraphics2D().DestImage, GammaBlender);
            ImageClippingProxy clippingProxyNormal = new ImageClippingProxy(rasterNormal);
            ImageClippingProxy clippingProxyGamma = new ImageClippingProxy(rasterGamma);

            clippingProxyNormal.clear(new RGBA_Floats(0, 0, 0));

            ScanlineRasterizer ras = new ScanlineRasterizer();
            ScanlineCachePacked8 sl = new ScanlineCachePacked8();

            VertexSource.Ellipse e = new VertexSource.Ellipse();

            // TODO: If you drag the control circles below the bottom of the window we get an exception.  This does not happen in AGG.
            // It needs to be debugged.  Turning on clipping fixes it.  But standard agg works without clipping.  Could be a bigger problem than this.
            //ras.clip_box(0, 0, width(), height());

            // Render two "control" circles
            e.init(m_x[0], m_y[0], 3, 3, 16);
            ras.add_path(e);
            ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
            scanlineRenderer.render_scanlines_aa_solid(clippingProxyNormal, ras, sl, new RGBA_Bytes(127, 127, 127));
            e.init(m_x[1], m_y[1], 3, 3, 16);
            ras.add_path(e);
            scanlineRenderer.render_scanlines_aa_solid(clippingProxyNormal, ras, sl, new RGBA_Bytes(127, 127, 127));

            // Creating a rounded rectangle
            VertexSource.RoundedRect r = new VertexSource.RoundedRect(m_x[0], m_y[0], m_x[1], m_y[1], 10);
            r.normalize_radius();

            // Drawing as an outline
                Stroke p = new Stroke(r);
                p.width(1.0);
                ras.add_path(p);

                //Renderer.RenderSolid(clippingProxyGamma, ras, sl, new RGBA_Bytes(0, 0, 0));
                scanlineRenderer.render_scanlines_aa_solid(clippingProxyGamma, ras, sl, new RGBA_Bytes(255, 1, 1));








            /*            
                    int i;

                    // radial line test
                    //-------------------------
                    dashed_line<rasterizer_type, 
                                renderer_scanline_type, 
                                scanline_type> dash(ras, ren_sl, sl);

                    double cx = width() / 2.0;
                    double cy = height() / 2.0;

                    ren_sl.color(agg::rgba(1.0, 1.0, 1.0, 0.2));
                    for(i = 180; i > 0; i--) 
                    {
                        double n = 2.0 * agg::pi * i / 180.0;
                        dash.draw(cx + min(cx, cy) * sin(n), cy + min(cx, cy) * cos(n),
                                  cx, cy, 
                                  1.0, (i < 90) ? i : 0.0);
                    }


                    typedef agg::gradient_x gradient_func_type;
                    typedef agg::span_interpolator_linear<> interpolator_type;
                    typedef agg::span_allocator<color_type> span_allocator_type;
                    typedef agg::pod_auto_array<color_type, 256> color_array_type;
                    typedef agg::span_gradient<color_type, 
                                               interpolator_type, 
                                               gradient_func_type, 
                                               color_array_type> span_gradient_type;

                    typedef agg::renderer_scanline_aa<renderer_base_type, 
                                                      span_allocator_type,
                                                      span_gradient_type> renderer_gradient_type;

                    gradient_func_type  gradient_func;                   // The gradient function
                    agg::trans_affine   gradient_mtx;                    // Affine transformer
                    interpolator_type   span_interpolator(gradient_mtx); // Span interpolator
                    span_allocator_type span_allocator;                  // Span Allocator
                    color_array_type    gradient_colors;                 // The gradient colors
                    span_gradient_type  span_gradient(span_interpolator, 
                                                      gradient_func, 
                                                      gradient_colors, 
                                                      0, 100);

                    renderer_gradient_type ren_gradient(ren_base, span_allocator, span_gradient);

                    dashed_line<rasterizer_type, 
                                renderer_gradient_type, 
                                scanline_type> dash_gradient(ras, ren_gradient, sl);

                    double x1, y1, x2, y2;

                    for(i = 1; i <= 20; i++)
                    {
                        ren_sl.color(agg::rgba(1,1,1));

                        // integral point sizes 1..20
                        //----------------
                        agg::ellipse ell;
            
                        ell.init(20 + i * (i + 1) + 0.5, 
                                 20.5, 
                                 i / 2.0, 
                                 i / 2.0, 
                                 8 + i);
                        ras.reset();
                        ras.add_path(ell);
                        agg::render_scanlines(ras, sl, ren_sl);
            

                        // fractional point sizes 0..2
                        //----------------
                        ell.init(18 + i * 4 + 0.5, 33 + 0.5, 
                                 i/20.0, i/20.0, 
                                 8);
                        ras.reset();
                        ras.add_path(ell);
                        agg::render_scanlines(ras, sl, ren_sl);


                        // fractional point positioning
                        //---------------
                        ell.init(18 + i * 4 + (i-1) / 10.0 + 0.5, 
                                 27 + (i - 1) / 10.0 + 0.5, 
                                 0.5, 0.5, 8);
                        ras.reset();
                        ras.add_path(ell);
                        agg::render_scanlines(ras, sl, ren_sl);


                        // integral line widths 1..20
                        //----------------
                        fill_color_array(gradient_colors, 
                                         agg::rgba(1,1,1), 
                                         agg::rgba(i % 2, (i % 3) * 0.5, (i % 5) * 0.25));

                        x1 = 20 + i* (i + 1);
                        y1 = 40.5;
                        x2 = 20 + i * (i + 1) + (i - 1) * 4;
                        y2 = 100.5;
                        calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx);
                        dash_gradient.draw(x1, y1, x2, y2, i, 0);


                        fill_color_array(gradient_colors, 
                                         agg::rgba(1,0,0), 
                                         agg::rgba(0,0,1));

                        // fractional line lengths H (red/blue)
                        //----------------
                        x1 = 17.5 + i * 4;
                        y1 = 107;
                        x2 = 17.5 + i * 4 + i/6.66666667;
                        y2 = 107;
                        calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx);
                        dash_gradient.draw(x1, y1, x2, y2, 1.0, 0);


                        // fractional line lengths V (red/blue)
                        //---------------
                        x1 = 18 + i * 4;
                        y1 = 112.5;
                        x2 = 18 + i * 4;
                        y2 = 112.5 + i / 6.66666667;
                        calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx);
                        dash_gradient.draw(x1, y1, x2, y2, 1.0, 0);

                        // fractional line positioning (red)
                        //---------------
                        fill_color_array(gradient_colors, 
                                         agg::rgba(1,0,0), 
                                         agg::rgba(1,1,1));
                        x1 = 21.5;
                        y1 = 120 + (i - 1) * 3.1;
                        x2 = 52.5;
                        y2 = 120 + (i - 1) * 3.1;
                        calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx);
                        dash_gradient.draw(x1, y1, x2, y2, 1.0, 0);


                        // fractional line width 2..0 (green)
                        fill_color_array(gradient_colors, 
                                         agg::rgba(0,1,0), 
                                         agg::rgba(1,1,1));
                        x1 = 52.5;
                        y1 = 118 + i * 3;
                        x2 = 83.5;
                        y2 = 118 + i * 3;
                        calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx);
                        dash_gradient.draw(x1, y1, x2, y2, 2.0 - (i - 1) / 10.0, 0);

                        // stippled fractional width 2..0 (blue)
                        fill_color_array(gradient_colors, 
                                         agg::rgba(0,0,1), 
                                         agg::rgba(1,1,1));
                        x1 = 83.5;
                        y1 = 119 + i * 3;
                        x2 = 114.5;
                        y2 = 119 + i * 3;
                        calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx);
                        dash_gradient.draw(x1, y1, x2, y2, 2.0 - (i - 1) / 10.0, 3.0);


                        ren_sl.color(agg::rgba(1,1,1));
                        if(i <= 10)
                        {
                            // integral line width, horz aligned (mipmap test)
                            //-------------------
                            dash.draw(125.5, 119.5 + (i + 2) * (i / 2.0),
                                      135.5, 119.5 + (i + 2) * (i / 2.0),
                                      i, 0.0);
                        }

                        // fractional line width 0..2, 1 px H
                        //-----------------
                        dash.draw(17.5 + i * 4, 192, 18.5 + i * 4, 192, i / 10.0, 0);

                        // fractional line positioning, 1 px H
                        //-----------------
                        dash.draw(17.5 + i * 4 + (i - 1) / 10.0, 186, 
                                  18.5 + i * 4 + (i - 1) / 10.0, 186,
                                  1.0, 0);
                    }


                    // Triangles
                    //---------------
                    for (int i = 1; i <= 13; i++) 
                    {
                        fill_color_array(gradient_colors, 
                                         agg::rgba(1,1,1), 
                                         agg::rgba(i % 2, (i % 3) * 0.5, (i % 5) * 0.25));
                        calc_linear_gradient_transform(width()  - 150, 
                                                       height() - 20 - i * (i + 1.5),
                                                       width()  - 20,  
                                                       height() - 20 - i * (i + 1),
                                                       gradient_mtx);
                        ras.reset();
                        ras.move_to_d(width() - 150, height() - 20 - i * (i + 1.5));
                        ras.line_to_d(width() - 20,  height() - 20 - i * (i + 1));
                        ras.line_to_d(width() - 20,  height() - 20 - i * (i + 2));
                        agg::render_scanlines(ras, sl, ren_gradient);
                    }
             */










            base.OnDraw(graphics2D);
        }