public override void OnDraw(Graphics2D graphics2D) { ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect()); IImageByte backBuffer = widgetsSubImage; GammaLookUpTable gamma = new GammaLookUpTable(m_gamma.Value); IRecieveBlenderByte NormalBlender = new BlenderBGRA(); IRecieveBlenderByte GammaBlender = new BlenderGammaBGRA(gamma); ImageBuffer rasterNormal = new ImageBuffer(); rasterNormal.Attach(backBuffer, NormalBlender); ImageBuffer rasterGamma = new ImageBuffer(); rasterGamma.Attach(backBuffer, GammaBlender); ImageClippingProxy clippingProxyNormal = new ImageClippingProxy(rasterNormal); ImageClippingProxy clippingProxyGamma = new ImageClippingProxy(rasterGamma); clippingProxyNormal.clear(m_white_on_black.Checked ? new RGBA_Floats(0, 0, 0) : new RGBA_Floats(1, 1, 1)); ScanlineRasterizer ras = new ScanlineRasterizer(); ScanlineCachePacked8 sl = new ScanlineCachePacked8(); VertexSource.Ellipse e = new VertexSource.Ellipse(); // TODO: If you drag the control circles below the bottom of the window we get an exception. This does not happen in AGG. // It needs to be debugged. Turning on clipping fixes it. But standard agg works without clipping. Could be a bigger problem than this. //ras.clip_box(0, 0, width(), height()); // Render two "control" circles e.init(m_x[0], m_y[0], 3, 3, 16); ras.add_path(e); ScanlineRenderer scanlineRenderer = new ScanlineRenderer(); scanlineRenderer.render_scanlines_aa_solid(clippingProxyNormal, ras, sl, new RGBA_Bytes(127, 127, 127)); e.init(m_x[1], m_y[1], 3, 3, 16); ras.add_path(e); scanlineRenderer.render_scanlines_aa_solid(clippingProxyNormal, ras, sl, new RGBA_Bytes(127, 127, 127)); double d = m_offset.Value; // Creating a rounded rectangle VertexSource.RoundedRect r = new VertexSource.RoundedRect(m_x[0] + d, m_y[0] + d, m_x[1] + d, m_y[1] + d, m_radius.Value); r.normalize_radius(); // Drawing as an outline if (!m_DrawAsOutlineCheckBox.Checked) { Stroke p = new Stroke(r); p.width(1.0); ras.add_path(p); } else { ras.add_path(r); } scanlineRenderer.render_scanlines_aa_solid(clippingProxyGamma, ras, sl, m_white_on_black.Checked ? new RGBA_Bytes(255, 255, 255) : new RGBA_Bytes(0, 0, 0)); base.OnDraw(graphics2D); }
public override void OnDraw(Graphics2D graphics2D) { ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect()); GammaLookUpTable gamma = new GammaLookUpTable(gammaSlider.Value); IRecieveBlenderByte NormalBlender = new BlenderBGRA(); IRecieveBlenderByte GammaBlender = new BlenderGammaBGRA(gamma); ImageBuffer rasterGamma = new ImageBuffer(); rasterGamma.Attach(widgetsSubImage, GammaBlender); ImageClippingProxy clippingProxyNormal = new ImageClippingProxy(widgetsSubImage); ImageClippingProxy clippingProxyGamma = new ImageClippingProxy(rasterGamma); clippingProxyNormal.clear(new RGBA_Floats(1, 1, 1)); ScanlineRasterizer rasterizer = new ScanlineRasterizer(); scanline_unpacked_8 sl = new scanline_unpacked_8(); int size_mul = (int)pixelSizeSlider.Value; renderer_enlarged ren_en = new renderer_enlarged(size_mul); rasterizer.reset(); rasterizer.move_to_d(m_x[0] / size_mul, m_y[0] / size_mul); rasterizer.line_to_d(m_x[1] / size_mul, m_y[1] / size_mul); rasterizer.line_to_d(m_x[2] / size_mul, m_y[2] / size_mul); ren_en.RenderSolid(clippingProxyGamma, rasterizer, sl, RGBA_Bytes.Black); ScanlineRenderer scanlineRenderer = new ScanlineRenderer(); scanlineRenderer.RenderSolid(clippingProxyGamma, rasterizer, sl, RGBA_Bytes.Black); rasterizer.gamma(new gamma_none()); PathStorage ps = new PathStorage(); Stroke pg = new Stroke(ps); pg.width(2); ps.remove_all(); ps.MoveTo(m_x[0], m_y[0]); ps.LineTo(m_x[1], m_y[1]); ps.LineTo(m_x[2], m_y[2]); ps.LineTo(m_x[0], m_y[0]); rasterizer.add_path(pg); scanlineRenderer.RenderSolid(clippingProxyNormal, rasterizer, sl, new RGBA_Bytes(0, 150, 160, 200)); base.OnDraw(graphics2D); }
public override void OnDraw(Graphics2D graphics2D) { GammaLookUpTable gamma = new GammaLookUpTable(m_gamma.Value); IRecieveBlenderByte NormalBlender = new BlenderBGRA(); IRecieveBlenderByte GammaBlender = new BlenderGammaBGRA(gamma); ImageBuffer rasterNormal = new ImageBuffer(NewGraphics2D().DestImage, NormalBlender); ImageBuffer rasterGamma = new ImageBuffer(NewGraphics2D().DestImage, GammaBlender); ImageClippingProxy clippingProxyNormal = new ImageClippingProxy(rasterNormal); ImageClippingProxy clippingProxyGamma = new ImageClippingProxy(rasterGamma); clippingProxyNormal.clear(new RGBA_Floats(0, 0, 0)); ScanlineRasterizer ras = new ScanlineRasterizer(); ScanlineCachePacked8 sl = new ScanlineCachePacked8(); VertexSource.Ellipse e = new VertexSource.Ellipse(); // TODO: If you drag the control circles below the bottom of the window we get an exception. This does not happen in AGG. // It needs to be debugged. Turning on clipping fixes it. But standard agg works without clipping. Could be a bigger problem than this. //ras.clip_box(0, 0, width(), height()); // Render two "control" circles e.init(m_x[0], m_y[0], 3, 3, 16); ras.add_path(e); ScanlineRenderer scanlineRenderer = new ScanlineRenderer(); scanlineRenderer.render_scanlines_aa_solid(clippingProxyNormal, ras, sl, new RGBA_Bytes(127, 127, 127)); e.init(m_x[1], m_y[1], 3, 3, 16); ras.add_path(e); scanlineRenderer.render_scanlines_aa_solid(clippingProxyNormal, ras, sl, new RGBA_Bytes(127, 127, 127)); // Creating a rounded rectangle VertexSource.RoundedRect r = new VertexSource.RoundedRect(m_x[0], m_y[0], m_x[1], m_y[1], 10); r.normalize_radius(); // Drawing as an outline Stroke p = new Stroke(r); p.width(1.0); ras.add_path(p); //Renderer.RenderSolid(clippingProxyGamma, ras, sl, new RGBA_Bytes(0, 0, 0)); scanlineRenderer.render_scanlines_aa_solid(clippingProxyGamma, ras, sl, new RGBA_Bytes(255, 1, 1)); /* int i; // radial line test //------------------------- dashed_line<rasterizer_type, renderer_scanline_type, scanline_type> dash(ras, ren_sl, sl); double cx = width() / 2.0; double cy = height() / 2.0; ren_sl.color(agg::rgba(1.0, 1.0, 1.0, 0.2)); for(i = 180; i > 0; i--) { double n = 2.0 * agg::pi * i / 180.0; dash.draw(cx + min(cx, cy) * sin(n), cy + min(cx, cy) * cos(n), cx, cy, 1.0, (i < 90) ? i : 0.0); } typedef agg::gradient_x gradient_func_type; typedef agg::span_interpolator_linear<> interpolator_type; typedef agg::span_allocator<color_type> span_allocator_type; typedef agg::pod_auto_array<color_type, 256> color_array_type; typedef agg::span_gradient<color_type, interpolator_type, gradient_func_type, color_array_type> span_gradient_type; typedef agg::renderer_scanline_aa<renderer_base_type, span_allocator_type, span_gradient_type> renderer_gradient_type; gradient_func_type gradient_func; // The gradient function agg::trans_affine gradient_mtx; // Affine transformer interpolator_type span_interpolator(gradient_mtx); // Span interpolator span_allocator_type span_allocator; // Span Allocator color_array_type gradient_colors; // The gradient colors span_gradient_type span_gradient(span_interpolator, gradient_func, gradient_colors, 0, 100); renderer_gradient_type ren_gradient(ren_base, span_allocator, span_gradient); dashed_line<rasterizer_type, renderer_gradient_type, scanline_type> dash_gradient(ras, ren_gradient, sl); double x1, y1, x2, y2; for(i = 1; i <= 20; i++) { ren_sl.color(agg::rgba(1,1,1)); // integral point sizes 1..20 //---------------- agg::ellipse ell; ell.init(20 + i * (i + 1) + 0.5, 20.5, i / 2.0, i / 2.0, 8 + i); ras.reset(); ras.add_path(ell); agg::render_scanlines(ras, sl, ren_sl); // fractional point sizes 0..2 //---------------- ell.init(18 + i * 4 + 0.5, 33 + 0.5, i/20.0, i/20.0, 8); ras.reset(); ras.add_path(ell); agg::render_scanlines(ras, sl, ren_sl); // fractional point positioning //--------------- ell.init(18 + i * 4 + (i-1) / 10.0 + 0.5, 27 + (i - 1) / 10.0 + 0.5, 0.5, 0.5, 8); ras.reset(); ras.add_path(ell); agg::render_scanlines(ras, sl, ren_sl); // integral line widths 1..20 //---------------- fill_color_array(gradient_colors, agg::rgba(1,1,1), agg::rgba(i % 2, (i % 3) * 0.5, (i % 5) * 0.25)); x1 = 20 + i* (i + 1); y1 = 40.5; x2 = 20 + i * (i + 1) + (i - 1) * 4; y2 = 100.5; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, i, 0); fill_color_array(gradient_colors, agg::rgba(1,0,0), agg::rgba(0,0,1)); // fractional line lengths H (red/blue) //---------------- x1 = 17.5 + i * 4; y1 = 107; x2 = 17.5 + i * 4 + i/6.66666667; y2 = 107; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, 1.0, 0); // fractional line lengths V (red/blue) //--------------- x1 = 18 + i * 4; y1 = 112.5; x2 = 18 + i * 4; y2 = 112.5 + i / 6.66666667; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, 1.0, 0); // fractional line positioning (red) //--------------- fill_color_array(gradient_colors, agg::rgba(1,0,0), agg::rgba(1,1,1)); x1 = 21.5; y1 = 120 + (i - 1) * 3.1; x2 = 52.5; y2 = 120 + (i - 1) * 3.1; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, 1.0, 0); // fractional line width 2..0 (green) fill_color_array(gradient_colors, agg::rgba(0,1,0), agg::rgba(1,1,1)); x1 = 52.5; y1 = 118 + i * 3; x2 = 83.5; y2 = 118 + i * 3; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, 2.0 - (i - 1) / 10.0, 0); // stippled fractional width 2..0 (blue) fill_color_array(gradient_colors, agg::rgba(0,0,1), agg::rgba(1,1,1)); x1 = 83.5; y1 = 119 + i * 3; x2 = 114.5; y2 = 119 + i * 3; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, 2.0 - (i - 1) / 10.0, 3.0); ren_sl.color(agg::rgba(1,1,1)); if(i <= 10) { // integral line width, horz aligned (mipmap test) //------------------- dash.draw(125.5, 119.5 + (i + 2) * (i / 2.0), 135.5, 119.5 + (i + 2) * (i / 2.0), i, 0.0); } // fractional line width 0..2, 1 px H //----------------- dash.draw(17.5 + i * 4, 192, 18.5 + i * 4, 192, i / 10.0, 0); // fractional line positioning, 1 px H //----------------- dash.draw(17.5 + i * 4 + (i - 1) / 10.0, 186, 18.5 + i * 4 + (i - 1) / 10.0, 186, 1.0, 0); } // Triangles //--------------- for (int i = 1; i <= 13; i++) { fill_color_array(gradient_colors, agg::rgba(1,1,1), agg::rgba(i % 2, (i % 3) * 0.5, (i % 5) * 0.25)); calc_linear_gradient_transform(width() - 150, height() - 20 - i * (i + 1.5), width() - 20, height() - 20 - i * (i + 1), gradient_mtx); ras.reset(); ras.move_to_d(width() - 150, height() - 20 - i * (i + 1.5)); ras.line_to_d(width() - 20, height() - 20 - i * (i + 1)); ras.line_to_d(width() - 20, height() - 20 - i * (i + 2)); agg::render_scanlines(ras, sl, ren_gradient); } */ base.OnDraw(graphics2D); }