public TableAppImage() { //Image image = Image.FromFile(@"D:\Projekte\Visual Studio\MatrixLedTableController\MatrixLedTableController\bin\Debug\eye.jpg"); //image = ResizeImage(image, Program.TableWidth, Program.TableHeight); /* * map = new PixelColor[image.Width, image.Height]; * using (Bitmap bmp = new Bitmap(image)) * { * for(int x = 0; x < image.Width; x++) * { * for(int y = 0; y < image.Height; y++) * { * Color clr = bmp.GetPixel(x, y); * int red = clr.R; * int green = clr.G; * int blue = clr.B; * * map[x, y] = new PixelColor(red, green, blue); * } * } * } */ map = PixelColor.GetSingleColorMap(Program.TableWidth, Program.TableHeight, PixelColor.RED); }
public GameGrid(int width, int height) { this.width = width; this.height = height; grid = PixelColor.GetSingleColorMap(width, height, PixelColor.BLACK); }
public override void Draw() { if (raising) { amount += speed; } else { amount -= speed; } SetPixels(PixelColor.GetSingleColorMap(Program.TableWidth, Program.TableHeight, PixelColor.LerpRGB(PixelColor.BLACK, color, Mathf.Clamp01(amount)))); if (raising) { if (amount >= 1.5f) { raising = false; } } else if (amount <= -0.5f) { ClearPixels(); Reset(); } }
public void CleanUp() { currentApp = null; //Clear the screen PixelColor[,] clear = PixelColor .GetSingleColorMap(Program.TableWidth, Program.TableHeight, PixelColor.BLACK); Program.tableRenderer.Render(clear); }
public override void Draw() { if (isOn) { SetPixels(PixelColor.GetSingleColorMap(Program.TableWidth, Program.TableHeight, PixelColor.Random(Program.random))); } else { ClearPixels(); } isOn = !isOn; }
public override void Draw() { ClearPixels(); if (gameEnded) { SetPixels(PixelColor.GetSingleColorMap(Program.TableWidth, Program.TableHeight, players[winnerId].GetColor(0.5f))); char[] curChar = Convert.ToString((long)CharacterLookup.GetCharUlong((winnerId + 1).ToString()[0]), 2).ToCharArray(); Array.Reverse(curChar); for (int y = 0; y < CharacterLookup.characterHeight; y++) { for (int x = 0; x < CharacterLookup.characterWidth; x++) { int index = x + (y * CharacterLookup.characterWidth); if (curChar.Length > index && curChar[index] == '1') { SetPixel(x + 2, y + 1, PixelColor.WHITE); } } } gameOverScreenTime += updateSpeed; if (gameOverScreenTime > 5000) { Close(); } return; } for (int i = 0; i < players.Length; i++) { players[i].Update(); SetPixel(players[i].GetPosition(), players[i].color); } foreach (Projectile p in projectiles) { p.Update(); SetPixel(p.position, PixelColor.RED); for (int i = 0; i < players.Length; i++) { if (p.position.IsTheSame(players[i].GetPosition())) { players[i].Kill(this); } } } }
public override void Draw() { ClearPixels(); if (auto) { hue += 0.0005f; if (hue > 1f) { hue -= 1f; } } float delta = 0.01f; PixelColor color = PixelColor.LerpRGB(lastColor, PixelColor.FromHSL(hue, 1f, 0.5f), delta); SetPixels(PixelColor.GetSingleColorMap(Program.TableWidth, Program.TableHeight, color)); lastColor = color; }
public override void Draw() { ClearPixels(); for (int x = 0; x < 3; x++) { SetPixel(padPos + x, 0, PixelColor.FromHSL(curPadHue, 1f, 0.5f)); } MoveBall(); SetPixel(ballPos, PixelColor.FromHSL(hueBall, 1f, 0.5f)); if (hueSpeed > 0.0001f) { hueSpeed -= 0.00001f; } else if (hueSpeed < 0.0001f) { hueSpeed = 0.0001f; } if (lostTime > 0f) { SetPixels(PixelColor.GetSingleColorMap(Program.TableWidth, Program.TableHeight, PixelColor.Random(new Random()))); lostTime += 0.001f; if (lostTime > 1f) { GameOver("Du hast wohl nicht genügend Zielwasser getrunken...", score, "pong"); Program.tableAppManager.LaunchApp(TableAppManager.GetAppById(new TableAppIdle().GetName())); } } hueBall += hueSpeed; if (hueBall > 1f) { hueBall -= 1f; } }
public TableAppDraw() { updateSpeed = 10; drawMap = PixelColor.GetSingleColorMap(Program.TableWidth, Program.TableHeight, PixelColor.BLACK); }
protected void ClearPixels() { colorMap = PixelColor.GetSingleColorMap(Program.TableWidth, Program.TableHeight, PixelColor.BLACK); }