public void InstantDestroyAllRipples(bool alsoResetHighlight = true) { if (rippleData != null) { if (rippleData.RippleParent != null) { Ripple[] ripples = rippleData.RippleParent.GetComponentsInChildren <Ripple>(); for (int i = 0; i < ripples.Length; i++) { ripples[i].InstantContract(); } m_CurrentRipple = null; if (highlightWhen != HighlightActive.Never) { highlightGraphic.color = m_NormalColor; CheckTransparency(); m_AnimState = 0; } } } }
protected override void OnApplicationQuit() { base.OnApplicationQuit(); if (s_instance == this) { Ripple.ResetMaterial(); } }
/// <summary> /// Creates a new Ripple and adds it to the queue. /// </summary> private void CreateRipple() { Ripple ripple = PrefabManager.InstantiateGameObject("Ripple", FindObjectOfType<MaterialUIScaler>().transform).GetComponent<Ripple>(); ripple.Create(rippleCount, rippleImageData); rippleCount++; ReleaseRipple(ripple); }
/// <summary> /// Begins the current ripple's contract animation and destroys it upon completion. /// </summary> private void DestroyRipple() { if (m_CurrentRipple) { m_CurrentRipple.Contract(); m_CurrentRipple = null; } }
/// <summary> /// Creates a new Ripple and adds it to the queue. /// </summary> protected virtual void CreateRipple() { Ripple ripple = PrefabManager.InstantiateGameObject("Ripple", DialogManager.rectTransform).GetComponent <Ripple>(); ripple.Create(s_rippleCount, rippleImageData); s_rippleCount++; ReleaseRippleImmediate(ripple); }
/// <summary> /// Resets a ripple's data, ready to reuse. /// </summary> /// <param name="ripple">The ripple.</param> private void ResetRipple(Ripple ripple) { ripple.rectTransform.SetParent(transform); ripple.rectTransform.localScale = Vector3.zero; ripple.rectTransform.sizeDelta = Vector2.zero; ripple.rectTransform.anchoredPosition = Vector2.zero; ripple.color = Color.clear; ripple.canvasGroup.alpha = 0f; ripple.ClearData(); }
private void ResetRipple(Ripple ripple) { ripple.rectTransform.SetParent(transform); ripple.rectTransform.localScale = Vector3.zero; ripple.rectTransform.sizeDelta = Vector2.zero; ripple.rectTransform.anchoredPosition = Vector2.zero; ripple.image.color = Color.clear; ripple.canvasGroup.alpha = 0f; ripple.ClearData(); }
/// <summary> /// Creates a new ripple and sets its RippleData, then starts its expand animation. /// </summary> /// <param name="position">The position to create the Ripple.</param> /// <param name="oscillate">Should the Ripple oscillate in size?</param> private void CreateRipple(Vector2 position, bool oscillate = false) { if (!m_RipplesEnabled) { return; } m_CurrentRipple = RippleManager.instance.GetRipple(); m_CurrentRipple.Setup(rippleData, position, this, oscillate); m_CurrentRipple.Expand(); }
/// <summary> /// Gets the next queued ripple. /// If none available, one will be created. /// </summary> /// <returns>A ripple object, ready to Setup and expand.</returns> public Ripple GetRipple() { if (m_QueuedRipples.Count <= 0) { CreateRipple(); } Ripple ripple = m_QueuedRipples.Dequeue(); m_ActiveRipples.Add(ripple); ripple.gameObject.SetActive(true); return ripple; }
/// <summary> /// Gets the next queued ripple. /// If none available, one will be created. /// </summary> /// <returns>A ripple object, ready to Setup and expand.</returns> public virtual Ripple GetRipple() { //Try pick ripple from pool Ripple ripple = m_QueuedRipples.Count > 0 ? m_QueuedRipples.Dequeue() : null; while (m_QueuedRipples.Count > 0 && ripple == null) { ripple = m_QueuedRipples.Dequeue(); } //Create a new one if failed to retrieve from pool if (ripple == null) { CreateRipple(); ripple = m_QueuedRipples.Dequeue(); } m_ActiveRipples.Add(ripple); ripple.gameObject.SetActive(true); return(ripple); }
public void ReleaseRipple(Ripple ripple) { ResetRipple(ripple); ripple.gameObject.SetActive(false); m_QueuedRipples.Enqueue(ripple); }
public void Show() { m_PanelRootRectTransform.gameObject.SetActive(true); if (!m_HasExpandedInfo) { if (m_AutoExpandedPosition) { m_ExpandedPosition = m_PanelRootRectTransform.GetPositionRegardlessOfPivot(); } if (m_AutoExpandedSize) { m_ExpandedSize = m_PanelRootRectTransform.sizeDelta; } CalculateExpandMode(); m_HasExpandedInfo = true; } if (m_DarkenBackground || m_ClickBackgroundToClose) { if (m_ClickableBackground == null) { m_ClickableBackground = PrefabManager.InstantiateGameObject(PrefabManager.ResourcePrefabs.clickableBackground, m_PanelRootRectTransform.parent).GetAddComponent <RectTransform>(); m_ClickableBackground.SetSiblingIndex(m_PanelRootRectTransform.GetSiblingIndex()); m_BackgroundImage = m_ClickableBackground.gameObject.GetComponent <Image>(); m_BackgroundTrigger = m_ClickableBackground.gameObject.GetComponent <EventTrigger>(); EventTrigger.Entry entry = new EventTrigger.Entry(); entry.callback.AddListener(baseEventData => OnBackgroundClick()); m_BackgroundTrigger.triggers.Add(entry); } m_ClickableBackground.sizeDelta = new Vector2(10000, 10000); m_ClickableBackground.anchoredPosition = m_ExpandedPosition; m_BackgroundImage.color = Color.clear; m_ClickableBackground.gameObject.SetActive(true); } m_PanelContentCanvasGroup.alpha = 0f; if (m_RippleHasShadow && m_PanelShadowCanvasGroup != null) { m_PanelShadowCanvasGroup.alpha = 0f; } if (m_FinalExpandMode != ExpandMode.Rectangular) { m_MaskRect = rippleMask; m_MaskRect.SetParentAndScale(m_PanelRootRectTransform.parent, Vector3.one); RippleData rippleData = new RippleData { RippleParent = m_MaskRect, Shadow = m_RippleHasShadow }; m_Ripple = RippleManager.instance.GetRipple(); m_Ripple.Setup(rippleData, m_MaskRect.position, null); m_Ripple.rectTransform.localScale = Vector3.one; m_Ripple.rectTransform.sizeDelta = m_BaseRectTransform.sizeDelta; m_Ripple.color = Color.white; m_Ripple.canvasGroup.alpha = 1f; m_Ripple.SubmitSizeForSoftening(); m_CircleExpandedSize = Mathf.Sqrt(Mathf.Pow(Tween.QuintOut(0f, m_ExpandedSize.x, 1f, 0.5f), 2) + Mathf.Pow(Tween.QuintOut(0f, m_ExpandedSize.y, 1f, 0.5f), 2)); } if (m_FinalExpandMode != ExpandMode.Radial) { m_WidthDuration = 1f; m_HeightDuration = 1f; if (m_ExpandedSize.x > m_ExpandedSize.y) { m_HeightDuration = (2 * (m_ExpandedSize.y / m_ExpandedSize.x) + 1f) / 3f; } else if (m_ExpandedSize.x < m_ExpandedSize.y) { m_WidthDuration = (2 * (m_ExpandedSize.x / m_ExpandedSize.y) + 1f) / 3f; } } m_BaseRectTransform.gameObject.SetActive(false); m_Shadow = m_PanelShadowCanvasGroup != null; if (m_FinalExpandMode == ExpandMode.Radial) { m_PanelRootRectTransform.SetPositionRegardlessOfPivot(expandedPosition); m_PanelRootRectTransform.sizeDelta = expandedSize; TweenManager.TweenFloat(f => { m_MaskRect.sizeDelta = m_PanelRootRectTransform.sizeDelta; m_MaskRect.position = m_PanelRootRectTransform.GetPositionRegardlessOfPivot(); m_Ripple.rectTransform.sizeDelta = Tween.CubeSoftOut(m_Ripple.rectTransform.sizeDelta, new Vector2(m_CircleExpandedSize, m_CircleExpandedSize), f, 1f); m_Ripple.rectTransform.position = Tween.CubeSoftOut(m_BaseRectTransform.GetPositionRegardlessOfPivot(), m_PanelRootRectTransform.GetPositionRegardlessOfPivot(), f, 1f); m_Ripple.SubmitSizeForSoftening(); if (m_Shadow) { m_PanelShadowCanvasGroup.alpha = Tween.CubeInOut(0f, 1f, f - 0.5f, 0.5f); } m_PanelContentCanvasGroup.alpha = Tween.CubeInOut(0f, 1f, f - 0.5f, 0.25f); m_Ripple.color = m_Ripple.color.WithAlpha(Tween.CubeInOut(1f, 0f, f - 0.5f, 0.5f)); }, 0f, 1f, m_AnimationDuration, tweenType: Tween.TweenType.Linear); TweenManager.TimedCallback(m_AnimationDuration, m_Ripple.InstantContract); } else if (m_FinalExpandMode == ExpandMode.Rectangular) { TweenManager.TweenFloat(f => { if (m_ExpandedPosition.y > m_BaseRectTransform.position.y) { m_PanelRootRectTransform.sizeDelta = new Vector2( Tween.QuintOut(m_BaseRectTransform.sizeDelta.x, expandedSize.x, f, m_WidthDuration), Tween.QuintSoftOut(m_BaseRectTransform.sizeDelta.y, expandedSize.y, f, m_HeightDuration)); m_PanelRootRectTransform.SetPositionRegardlessOfPivot(new Vector2( Tween.QuintOut(m_BaseRectTransform.GetPositionRegardlessOfPivot().x, expandedPosition.x, f, m_WidthDuration), Tween.QuintSoftOut(m_BaseRectTransform.GetPositionRegardlessOfPivot().y, expandedPosition.y, f, m_HeightDuration))); } else { m_PanelRootRectTransform.sizeDelta = new Vector2( Tween.QuintSoftOut(m_BaseRectTransform.sizeDelta.x, expandedSize.x, f, m_WidthDuration), Tween.QuintOut(m_BaseRectTransform.sizeDelta.y, expandedSize.y, f, m_HeightDuration)); m_PanelRootRectTransform.SetPositionRegardlessOfPivot(new Vector2( Tween.QuintSoftOut(m_BaseRectTransform.GetPositionRegardlessOfPivot().x, expandedPosition.x, f, m_WidthDuration), Tween.QuintOut(m_BaseRectTransform.GetPositionRegardlessOfPivot().y, expandedPosition.y, f, m_HeightDuration))); } if (m_Shadow) { m_PanelShadowCanvasGroup.alpha = Tween.QuintOut(0f, 1f, f, 0.25f); } m_PanelContentCanvasGroup.alpha = Tween.QuintInOut(0f, 1f, f - 0.5f, 0.5f); }, 0f, 1f, m_AnimationDuration, tweenType: Tween.TweenType.Linear); } else if (m_FinalExpandMode == ExpandMode.Hybrid) { Vector2 startPos = m_BaseRectTransform.GetPositionRegardlessOfPivot(); m_PanelRootRectTransform.sizeDelta = m_BaseRectTransform.sizeDelta; m_PanelRootRectTransform.SetPositionRegardlessOfPivot(m_BaseRectTransform.GetPositionRegardlessOfPivot()); TweenManager.TweenFloat(f => { if (m_ExpandedPosition.y > m_BaseRectTransform.position.y) { m_PanelRootRectTransform.sizeDelta = new Vector2( Tween.QuintOut(m_BaseRectTransform.sizeDelta.x, expandedSize.x, f, m_WidthDuration), Tween.QuintSoftOut(m_BaseRectTransform.sizeDelta.y, expandedSize.y, f, m_HeightDuration)); m_PanelRootRectTransform.SetPositionRegardlessOfPivot(new Vector2( Tween.QuintOut(startPos.x, expandedPosition.x, f, m_WidthDuration), Tween.QuintSoftOut(startPos.y, expandedPosition.y, f, m_HeightDuration))); } else { m_PanelRootRectTransform.sizeDelta = new Vector2( Tween.QuintSoftOut(m_BaseRectTransform.sizeDelta.x, expandedSize.x, f, m_WidthDuration), Tween.QuintOut(m_BaseRectTransform.sizeDelta.y, expandedSize.y, f, m_HeightDuration)); m_PanelRootRectTransform.SetPositionRegardlessOfPivot(new Vector2( Tween.QuintSoftOut(startPos.x, expandedPosition.x, f, m_WidthDuration), Tween.QuintOut(startPos.y, expandedPosition.y, f, m_HeightDuration))); } m_MaskRect.sizeDelta = m_PanelRootRectTransform.sizeDelta; m_MaskRect.position = m_PanelRootRectTransform.GetPositionRegardlessOfPivot(); m_Ripple.rectTransform.sizeDelta = Tween.CubeSoftOut(m_Ripple.rectTransform.sizeDelta, new Vector2(m_CircleExpandedSize, m_CircleExpandedSize), f - 0.2f, 1f); m_Ripple.rectTransform.anchoredPosition = Vector2.zero; m_Ripple.SubmitSizeForSoftening(); if (m_Shadow) { m_PanelShadowCanvasGroup.alpha = Tween.CubeInOut(0f, 1f, f - 0.4f, 0.6f); } m_PanelContentCanvasGroup.alpha = Tween.CubeInOut(0f, 1f, f - 0.4f, 0.3f); m_Ripple.color = m_Ripple.color.WithAlpha(Tween.CubeInOut(1f, 0f, f - 0.5f, 0.5f)); }, 0f, 1f, m_AnimationDuration, tweenType: Tween.TweenType.Linear); if (m_DarkenBackground) { TweenManager.TweenColor(color => m_BackgroundImage.color = color, m_BackgroundImage.color, MaterialColor.disabledDark, m_AnimationDuration * 0.5f, m_AnimationDuration * 0.5f, tweenType: Tween.TweenType.EaseInOutCubed); } TweenManager.TimedCallback(m_AnimationDuration * 0.7f, m_Ripple.InstantContract); } }
private void DestroyRipple() { if (m_CurrentRipple) { m_CurrentRipple.Contract(); m_CurrentRipple = null; } }
private void CreateRipple(Vector2 position, bool oscillate = false) { m_CurrentRipple = RippleManager.instance.GetRipple(); m_CurrentRipple.Setup(rippleData, position, this, oscillate); m_CurrentRipple.Expand(); }
/// <summary> /// See MonoBehaviour.OnApplicationQuit. /// </summary> void OnApplicationQuit() { Ripple.ResetMaterial(); }
/// <summary> /// Calls <see cref="ResetRipple"/> with the specified ripple and adds it back into the queue. /// </summary> /// <param name="ripple">The ripple to reset and queue.</param> public void ReleaseRipple(Ripple ripple) { ResetRipple(ripple); ripple.gameObject.SetActive(false); m_QueuedRipples.Enqueue(ripple); }
protected virtual void ReleaseRippleImmediate(Ripple ripple) { ResetRipple(ripple); ripple.gameObject.SetActive(false); m_QueuedRipples.Enqueue(ripple); }
public void Hide() { m_Shadow = m_PanelShadowCanvasGroup != null; if (m_FinalExpandMode != ExpandMode.Rectangular) { m_MaskRect = rippleMask; m_MaskRect.SetParentAndScale(m_PanelRootRectTransform.parent, Vector3.one); RippleData rippleData = new RippleData { RippleParent = m_MaskRect, Shadow = m_RippleHasShadow }; m_Ripple = RippleManager.instance.GetRipple(); m_Ripple.Setup(rippleData, m_MaskRect.position, null); m_Ripple.rectTransform.localScale = Vector3.one; m_Ripple.rectTransform.sizeDelta = m_BaseRectTransform.sizeDelta; m_Ripple.color = Color.white; m_Ripple.canvasGroup.alpha = 1f; m_Ripple.SubmitSizeForSoftening(); m_CircleExpandedSize = Mathf.Sqrt(Mathf.Pow(Tween.QuintOut(0f, m_ExpandedSize.x, 1f, 0.5f), 2) + Mathf.Pow(Tween.QuintOut(0f, m_ExpandedSize.y, 1f, 0.5f), 2)); } if (m_FinalExpandMode != ExpandMode.Radial) { m_WidthDuration = 1f; m_HeightDuration = 1f; if (m_ExpandedSize.x > m_ExpandedSize.y) { m_HeightDuration = (2 * (m_ExpandedSize.y / m_ExpandedSize.x) + 1f) / 3f; } else if (m_ExpandedSize.x < m_ExpandedSize.y) { m_WidthDuration = (2 * (m_ExpandedSize.x / m_ExpandedSize.y) + 1f) / 3f; } } if (m_FinalExpandMode == ExpandMode.Radial) { m_PanelRootRectTransform.SetPositionRegardlessOfPivot(expandedPosition); m_PanelRootRectTransform.sizeDelta = expandedSize; TweenManager.TweenFloat(f => { m_MaskRect.sizeDelta = m_PanelRootRectTransform.sizeDelta; m_MaskRect.position = m_PanelRootRectTransform.GetPositionRegardlessOfPivot(); m_Ripple.rectTransform.sizeDelta = Tween.QuintSoftOut(new Vector2(m_CircleExpandedSize, m_CircleExpandedSize), m_BaseRectTransform.sizeDelta, f, 1f); m_Ripple.rectTransform.position = Tween.QuintSoftOut(m_PanelRootRectTransform.GetPositionRegardlessOfPivot(), m_BaseRectTransform.GetPositionRegardlessOfPivot(), f, 1f); m_Ripple.SubmitSizeForSoftening(); if (m_Shadow) { m_PanelShadowCanvasGroup.alpha = Tween.QuintOut(1f, 0f, f, 0.5f); } m_PanelContentCanvasGroup.alpha = Tween.QuintOut(1f, 0f, f, 0.5f); m_Ripple.color = m_Ripple.color.WithAlpha(Tween.QuintSoftOut(1f, 0f, f - 0.8f, 0.2f)); }, 0f, 1f, m_AnimationDuration, tweenType: Tween.TweenType.Linear); TweenManager.TimedCallback(m_AnimationDuration, m_Ripple.InstantContract); TweenManager.TimedCallback(m_AnimationDuration * 0.5f, () => m_BaseRectTransform.gameObject.SetActive(true)); } else if (m_FinalExpandMode == ExpandMode.Rectangular) { TweenManager.TweenFloat(f => { if (m_ExpandedPosition.y > m_BaseRectTransform.position.y) { m_PanelRootRectTransform.sizeDelta = new Vector2( Tween.QuintInOut(expandedSize.x, m_BaseRectTransform.sizeDelta.x, f, m_WidthDuration), Tween.QuintSoftOut(expandedSize.y, m_BaseRectTransform.sizeDelta.y, f, m_HeightDuration)); m_PanelRootRectTransform.SetPositionRegardlessOfPivot(new Vector2( Tween.QuintInOut(expandedPosition.x, m_BaseRectTransform.GetPositionRegardlessOfPivot().x, f, m_WidthDuration), Tween.QuintSoftOut(expandedPosition.y, m_BaseRectTransform.GetPositionRegardlessOfPivot().y, f, m_HeightDuration))); } else { m_PanelRootRectTransform.sizeDelta = new Vector2( Tween.QuintSoftOut(expandedSize.x, m_BaseRectTransform.sizeDelta.x, f, m_WidthDuration), Tween.QuintInOut(expandedSize.y, m_BaseRectTransform.sizeDelta.y, f, m_HeightDuration)); m_PanelRootRectTransform.SetPositionRegardlessOfPivot(new Vector2( Tween.QuintSoftOut(expandedPosition.x, m_BaseRectTransform.GetPositionRegardlessOfPivot().x, f, m_WidthDuration), Tween.QuintInOut(expandedPosition.y, m_BaseRectTransform.GetPositionRegardlessOfPivot().y, f, m_HeightDuration))); } if (m_Shadow) { m_PanelShadowCanvasGroup.alpha = Tween.QuintOut(1f, 0f, f - 0.75f, 0.25f); } m_PanelContentCanvasGroup.alpha = Tween.QuintSoftOut(1f, 0f, f, 0.25f); }, 0f, 1f, m_AnimationDuration, tweenType: Tween.TweenType.Linear); TweenManager.TimedCallback(m_AnimationDuration * 0.7f, () => m_BaseRectTransform.gameObject.SetActive(true)); } else if (m_FinalExpandMode == ExpandMode.Hybrid) { Vector2 endPos = m_BaseRectTransform.GetPositionRegardlessOfPivot(); TweenManager.TweenFloat(f => { if (m_ExpandedPosition.y > m_BaseRectTransform.position.y) { m_PanelRootRectTransform.sizeDelta = new Vector2( Tween.QuintInOut(expandedSize.x, m_BaseRectTransform.sizeDelta.x, f, m_WidthDuration), Tween.QuintSoftOut(expandedSize.y, m_BaseRectTransform.sizeDelta.y, f, m_HeightDuration)); m_PanelRootRectTransform.SetPositionRegardlessOfPivot(new Vector2( Tween.QuintInOut(expandedPosition.x, endPos.x, f, m_WidthDuration), Tween.QuintSoftOut(expandedPosition.y, endPos.y, f, m_HeightDuration))); } else { m_PanelRootRectTransform.sizeDelta = new Vector2( Tween.QuintSoftOut(expandedSize.x, m_BaseRectTransform.sizeDelta.x, f, m_WidthDuration), Tween.QuintInOut(expandedSize.y, m_BaseRectTransform.sizeDelta.y, f, m_HeightDuration)); m_PanelRootRectTransform.SetPositionRegardlessOfPivot(new Vector2( Tween.QuintSoftOut(expandedPosition.x, endPos.x, f, m_WidthDuration), Tween.QuintInOut(expandedPosition.y, endPos.y, f, m_HeightDuration))); } m_MaskRect.sizeDelta = m_PanelRootRectTransform.sizeDelta; m_MaskRect.position = m_PanelRootRectTransform.GetPositionRegardlessOfPivot(); m_Ripple.rectTransform.sizeDelta = Tween.QuintSoftOut(new Vector2(m_CircleExpandedSize, m_CircleExpandedSize), m_BaseRectTransform.sizeDelta, f, Mathf.Min(m_WidthDuration, m_HeightDuration)); m_Ripple.rectTransform.anchoredPosition = Vector2.zero; m_Ripple.SubmitSizeForSoftening(); if (m_Shadow) { m_PanelShadowCanvasGroup.alpha = Tween.QuintOut(1f, 0f, f, 0.15f); } m_PanelContentCanvasGroup.alpha = Tween.QuintOut(1f, 0f, f, 0.15f); m_Ripple.color = m_Ripple.color.WithAlpha(Tween.QuintSoftOut(1f, 0f, f - 0.8f, 0.2f)); }, 0f, 1f, m_AnimationDuration, tweenType: Tween.TweenType.Linear); TweenManager.TimedCallback(m_AnimationDuration, m_Ripple.InstantContract); TweenManager.TimedCallback(m_AnimationDuration * 0.8f, () => m_BaseRectTransform.gameObject.SetActive(true)); } if (m_DarkenBackground) { TweenManager.TweenColor(color => m_BackgroundImage.color = color, m_BackgroundImage.color, Color.clear, m_AnimationDuration * 0.5f, m_AnimationDuration * 0.5f, () => m_ClickableBackground.gameObject.SetActive(false), tweenType: Tween.TweenType.EaseInOutCubed); } TweenManager.TimedCallback(m_AnimationDuration, () => m_PanelRootRectTransform.gameObject.SetActive(false)); }
/// <summary> /// Calls <see cref="ResetRipple"/> with the specified ripple and adds it back into the queue. /// </summary> /// <param name="ripple">The ripple to reset and queue.</param> public virtual void ReleaseRipple(Ripple ripple) { _ripplesToRelease.Add(ripple); }