Exemplo n.º 1
0
        public void InstantDestroyAllRipples(bool alsoResetHighlight = true)
        {
            if (rippleData != null)
            {
                if (rippleData.RippleParent != null)
                {
                    Ripple[] ripples = rippleData.RippleParent.GetComponentsInChildren <Ripple>();

                    for (int i = 0; i < ripples.Length; i++)
                    {
                        ripples[i].InstantContract();
                    }

                    m_CurrentRipple = null;

                    if (highlightWhen != HighlightActive.Never)
                    {
                        highlightGraphic.color = m_NormalColor;
                        CheckTransparency();

                        m_AnimState = 0;
                    }
                }
            }
        }
Exemplo n.º 2
0
 protected override void OnApplicationQuit()
 {
     base.OnApplicationQuit();
     if (s_instance == this)
     {
         Ripple.ResetMaterial();
     }
 }
Exemplo n.º 3
0
        /// <summary>
        /// Creates a new Ripple and adds it to the queue.
        /// </summary>
        private void CreateRipple()
        {
            Ripple ripple = PrefabManager.InstantiateGameObject("Ripple", FindObjectOfType<MaterialUIScaler>().transform).GetComponent<Ripple>();
            ripple.Create(rippleCount, rippleImageData);
            rippleCount++;

            ReleaseRipple(ripple);
        }
 /// <summary>
 /// Begins the current ripple's contract animation and destroys it upon completion.
 /// </summary>
 private void DestroyRipple()
 {
     if (m_CurrentRipple)
     {
         m_CurrentRipple.Contract();
         m_CurrentRipple = null;
     }
 }
Exemplo n.º 5
0
        /// <summary>
        /// Creates a new Ripple and adds it to the queue.
        /// </summary>
        protected virtual void CreateRipple()
        {
            Ripple ripple = PrefabManager.InstantiateGameObject("Ripple", DialogManager.rectTransform).GetComponent <Ripple>();

            ripple.Create(s_rippleCount, rippleImageData);
            s_rippleCount++;

            ReleaseRippleImmediate(ripple);
        }
Exemplo n.º 6
0
 /// <summary>
 /// Resets a ripple's data, ready to reuse.
 /// </summary>
 /// <param name="ripple">The ripple.</param>
 private void ResetRipple(Ripple ripple)
 {
     ripple.rectTransform.SetParent(transform);
     ripple.rectTransform.localScale = Vector3.zero;
     ripple.rectTransform.sizeDelta = Vector2.zero;
     ripple.rectTransform.anchoredPosition = Vector2.zero;
     ripple.color = Color.clear;
     ripple.canvasGroup.alpha = 0f;
     ripple.ClearData();
 }
Exemplo n.º 7
0
 private void ResetRipple(Ripple ripple)
 {
     ripple.rectTransform.SetParent(transform);
     ripple.rectTransform.localScale = Vector3.zero;
     ripple.rectTransform.sizeDelta = Vector2.zero;
     ripple.rectTransform.anchoredPosition = Vector2.zero;
     ripple.image.color = Color.clear;
     ripple.canvasGroup.alpha = 0f;
     ripple.ClearData();
 }
        /// <summary>
        /// Creates a new ripple and sets its RippleData, then starts its expand animation.
        /// </summary>
        /// <param name="position">The position to create the Ripple.</param>
        /// <param name="oscillate">Should the Ripple oscillate in size?</param>
        private void CreateRipple(Vector2 position, bool oscillate = false)
        {
            if (!m_RipplesEnabled)
            {
                return;
            }

            m_CurrentRipple = RippleManager.instance.GetRipple();
            m_CurrentRipple.Setup(rippleData, position, this, oscillate);
            m_CurrentRipple.Expand();
        }
Exemplo n.º 9
0
        /// <summary>
        /// Gets the next queued ripple.
        /// If none available, one will be created.
        /// </summary>
        /// <returns>A ripple object, ready to Setup and expand.</returns>
        public Ripple GetRipple()
        {
            if (m_QueuedRipples.Count <= 0)
            {
                CreateRipple();
            }

            Ripple ripple = m_QueuedRipples.Dequeue();
            m_ActiveRipples.Add(ripple);
            ripple.gameObject.SetActive(true);
            return ripple;
        }
Exemplo n.º 10
0
        /// <summary>
        /// Gets the next queued ripple.
        /// If none available, one will be created.
        /// </summary>
        /// <returns>A ripple object, ready to Setup and expand.</returns>
        public virtual Ripple GetRipple()
        {
            //Try pick ripple from pool
            Ripple ripple = m_QueuedRipples.Count > 0 ? m_QueuedRipples.Dequeue() : null;

            while (m_QueuedRipples.Count > 0 && ripple == null)
            {
                ripple = m_QueuedRipples.Dequeue();
            }

            //Create a new one if failed to retrieve from pool
            if (ripple == null)
            {
                CreateRipple();
                ripple = m_QueuedRipples.Dequeue();
            }
            m_ActiveRipples.Add(ripple);
            ripple.gameObject.SetActive(true);
            return(ripple);
        }
Exemplo n.º 11
0
 public void ReleaseRipple(Ripple ripple)
 {
     ResetRipple(ripple);
     ripple.gameObject.SetActive(false);
     m_QueuedRipples.Enqueue(ripple);
 }
Exemplo n.º 12
0
        public void Show()
        {
            m_PanelRootRectTransform.gameObject.SetActive(true);

            if (!m_HasExpandedInfo)
            {
                if (m_AutoExpandedPosition)
                {
                    m_ExpandedPosition = m_PanelRootRectTransform.GetPositionRegardlessOfPivot();
                }

                if (m_AutoExpandedSize)
                {
                    m_ExpandedSize = m_PanelRootRectTransform.sizeDelta;
                }

                CalculateExpandMode();

                m_HasExpandedInfo = true;
            }

            if (m_DarkenBackground || m_ClickBackgroundToClose)
            {
                if (m_ClickableBackground == null)
                {
                    m_ClickableBackground = PrefabManager.InstantiateGameObject(PrefabManager.ResourcePrefabs.clickableBackground, m_PanelRootRectTransform.parent).GetAddComponent <RectTransform>();
                    m_ClickableBackground.SetSiblingIndex(m_PanelRootRectTransform.GetSiblingIndex());
                    m_BackgroundImage   = m_ClickableBackground.gameObject.GetComponent <Image>();
                    m_BackgroundTrigger = m_ClickableBackground.gameObject.GetComponent <EventTrigger>();
                    EventTrigger.Entry entry = new EventTrigger.Entry();
                    entry.callback.AddListener(baseEventData => OnBackgroundClick());
                    m_BackgroundTrigger.triggers.Add(entry);
                }

                m_ClickableBackground.sizeDelta        = new Vector2(10000, 10000);
                m_ClickableBackground.anchoredPosition = m_ExpandedPosition;
                m_BackgroundImage.color = Color.clear;
                m_ClickableBackground.gameObject.SetActive(true);
            }

            m_PanelContentCanvasGroup.alpha = 0f;

            if (m_RippleHasShadow && m_PanelShadowCanvasGroup != null)
            {
                m_PanelShadowCanvasGroup.alpha = 0f;
            }

            if (m_FinalExpandMode != ExpandMode.Rectangular)
            {
                m_MaskRect = rippleMask;

                m_MaskRect.SetParentAndScale(m_PanelRootRectTransform.parent, Vector3.one);

                RippleData rippleData = new RippleData
                {
                    RippleParent = m_MaskRect,
                    Shadow       = m_RippleHasShadow
                };

                m_Ripple = RippleManager.instance.GetRipple();
                m_Ripple.Setup(rippleData, m_MaskRect.position, null);
                m_Ripple.rectTransform.localScale = Vector3.one;
                m_Ripple.rectTransform.sizeDelta  = m_BaseRectTransform.sizeDelta;
                m_Ripple.color             = Color.white;
                m_Ripple.canvasGroup.alpha = 1f;
                m_Ripple.SubmitSizeForSoftening();

                m_CircleExpandedSize = Mathf.Sqrt(Mathf.Pow(Tween.QuintOut(0f, m_ExpandedSize.x, 1f, 0.5f), 2) +
                                                  Mathf.Pow(Tween.QuintOut(0f, m_ExpandedSize.y, 1f, 0.5f), 2));
            }

            if (m_FinalExpandMode != ExpandMode.Radial)
            {
                m_WidthDuration  = 1f;
                m_HeightDuration = 1f;

                if (m_ExpandedSize.x > m_ExpandedSize.y)
                {
                    m_HeightDuration = (2 * (m_ExpandedSize.y / m_ExpandedSize.x) + 1f) / 3f;
                }
                else if (m_ExpandedSize.x < m_ExpandedSize.y)
                {
                    m_WidthDuration = (2 * (m_ExpandedSize.x / m_ExpandedSize.y) + 1f) / 3f;
                }
            }

            m_BaseRectTransform.gameObject.SetActive(false);

            m_Shadow = m_PanelShadowCanvasGroup != null;

            if (m_FinalExpandMode == ExpandMode.Radial)
            {
                m_PanelRootRectTransform.SetPositionRegardlessOfPivot(expandedPosition);
                m_PanelRootRectTransform.sizeDelta = expandedSize;

                TweenManager.TweenFloat(f =>
                {
                    m_MaskRect.sizeDelta = m_PanelRootRectTransform.sizeDelta;
                    m_MaskRect.position  = m_PanelRootRectTransform.GetPositionRegardlessOfPivot();

                    m_Ripple.rectTransform.sizeDelta = Tween.CubeSoftOut(m_Ripple.rectTransform.sizeDelta, new Vector2(m_CircleExpandedSize, m_CircleExpandedSize), f, 1f);
                    m_Ripple.rectTransform.position  = Tween.CubeSoftOut(m_BaseRectTransform.GetPositionRegardlessOfPivot(), m_PanelRootRectTransform.GetPositionRegardlessOfPivot(), f, 1f);
                    m_Ripple.SubmitSizeForSoftening();

                    if (m_Shadow)
                    {
                        m_PanelShadowCanvasGroup.alpha = Tween.CubeInOut(0f, 1f, f - 0.5f, 0.5f);
                    }

                    m_PanelContentCanvasGroup.alpha = Tween.CubeInOut(0f, 1f, f - 0.5f, 0.25f);
                    m_Ripple.color = m_Ripple.color.WithAlpha(Tween.CubeInOut(1f, 0f, f - 0.5f, 0.5f));
                },
                                        0f, 1f, m_AnimationDuration, tweenType: Tween.TweenType.Linear);

                TweenManager.TimedCallback(m_AnimationDuration, m_Ripple.InstantContract);
            }
            else if (m_FinalExpandMode == ExpandMode.Rectangular)
            {
                TweenManager.TweenFloat(f =>
                {
                    if (m_ExpandedPosition.y > m_BaseRectTransform.position.y)
                    {
                        m_PanelRootRectTransform.sizeDelta = new Vector2(
                            Tween.QuintOut(m_BaseRectTransform.sizeDelta.x, expandedSize.x, f, m_WidthDuration),
                            Tween.QuintSoftOut(m_BaseRectTransform.sizeDelta.y, expandedSize.y, f, m_HeightDuration));

                        m_PanelRootRectTransform.SetPositionRegardlessOfPivot(new Vector2(
                                                                                  Tween.QuintOut(m_BaseRectTransform.GetPositionRegardlessOfPivot().x, expandedPosition.x, f, m_WidthDuration),
                                                                                  Tween.QuintSoftOut(m_BaseRectTransform.GetPositionRegardlessOfPivot().y, expandedPosition.y, f, m_HeightDuration)));
                    }
                    else
                    {
                        m_PanelRootRectTransform.sizeDelta = new Vector2(
                            Tween.QuintSoftOut(m_BaseRectTransform.sizeDelta.x, expandedSize.x, f, m_WidthDuration),
                            Tween.QuintOut(m_BaseRectTransform.sizeDelta.y, expandedSize.y, f, m_HeightDuration));

                        m_PanelRootRectTransform.SetPositionRegardlessOfPivot(new Vector2(
                                                                                  Tween.QuintSoftOut(m_BaseRectTransform.GetPositionRegardlessOfPivot().x, expandedPosition.x, f, m_WidthDuration),
                                                                                  Tween.QuintOut(m_BaseRectTransform.GetPositionRegardlessOfPivot().y, expandedPosition.y, f, m_HeightDuration)));
                    }

                    if (m_Shadow)
                    {
                        m_PanelShadowCanvasGroup.alpha = Tween.QuintOut(0f, 1f, f, 0.25f);
                    }
                    m_PanelContentCanvasGroup.alpha = Tween.QuintInOut(0f, 1f, f - 0.5f, 0.5f);
                },
                                        0f, 1f, m_AnimationDuration, tweenType: Tween.TweenType.Linear);
            }
            else if (m_FinalExpandMode == ExpandMode.Hybrid)
            {
                Vector2 startPos = m_BaseRectTransform.GetPositionRegardlessOfPivot();

                m_PanelRootRectTransform.sizeDelta = m_BaseRectTransform.sizeDelta;
                m_PanelRootRectTransform.SetPositionRegardlessOfPivot(m_BaseRectTransform.GetPositionRegardlessOfPivot());

                TweenManager.TweenFloat(f =>
                {
                    if (m_ExpandedPosition.y > m_BaseRectTransform.position.y)
                    {
                        m_PanelRootRectTransform.sizeDelta = new Vector2(
                            Tween.QuintOut(m_BaseRectTransform.sizeDelta.x, expandedSize.x, f, m_WidthDuration),
                            Tween.QuintSoftOut(m_BaseRectTransform.sizeDelta.y, expandedSize.y, f, m_HeightDuration));

                        m_PanelRootRectTransform.SetPositionRegardlessOfPivot(new Vector2(
                                                                                  Tween.QuintOut(startPos.x, expandedPosition.x, f, m_WidthDuration),
                                                                                  Tween.QuintSoftOut(startPos.y, expandedPosition.y, f, m_HeightDuration)));
                    }
                    else
                    {
                        m_PanelRootRectTransform.sizeDelta = new Vector2(
                            Tween.QuintSoftOut(m_BaseRectTransform.sizeDelta.x, expandedSize.x, f, m_WidthDuration),
                            Tween.QuintOut(m_BaseRectTransform.sizeDelta.y, expandedSize.y, f, m_HeightDuration));

                        m_PanelRootRectTransform.SetPositionRegardlessOfPivot(new Vector2(
                                                                                  Tween.QuintSoftOut(startPos.x, expandedPosition.x, f, m_WidthDuration),
                                                                                  Tween.QuintOut(startPos.y, expandedPosition.y, f, m_HeightDuration)));
                    }

                    m_MaskRect.sizeDelta = m_PanelRootRectTransform.sizeDelta;
                    m_MaskRect.position  = m_PanelRootRectTransform.GetPositionRegardlessOfPivot();

                    m_Ripple.rectTransform.sizeDelta        = Tween.CubeSoftOut(m_Ripple.rectTransform.sizeDelta, new Vector2(m_CircleExpandedSize, m_CircleExpandedSize), f - 0.2f, 1f);
                    m_Ripple.rectTransform.anchoredPosition = Vector2.zero;
                    m_Ripple.SubmitSizeForSoftening();

                    if (m_Shadow)
                    {
                        m_PanelShadowCanvasGroup.alpha = Tween.CubeInOut(0f, 1f, f - 0.4f, 0.6f);
                    }

                    m_PanelContentCanvasGroup.alpha = Tween.CubeInOut(0f, 1f, f - 0.4f, 0.3f);
                    m_Ripple.color = m_Ripple.color.WithAlpha(Tween.CubeInOut(1f, 0f, f - 0.5f, 0.5f));
                },
                                        0f, 1f, m_AnimationDuration, tweenType: Tween.TweenType.Linear);

                if (m_DarkenBackground)
                {
                    TweenManager.TweenColor(color => m_BackgroundImage.color = color, m_BackgroundImage.color, MaterialColor.disabledDark, m_AnimationDuration * 0.5f, m_AnimationDuration * 0.5f, tweenType: Tween.TweenType.EaseInOutCubed);
                }

                TweenManager.TimedCallback(m_AnimationDuration * 0.7f, m_Ripple.InstantContract);
            }
        }
Exemplo n.º 13
0
 private void DestroyRipple()
 {
     if (m_CurrentRipple)
     {
         m_CurrentRipple.Contract();
         m_CurrentRipple = null;
     }
 }
Exemplo n.º 14
0
 private void CreateRipple(Vector2 position, bool oscillate = false)
 {
     m_CurrentRipple = RippleManager.instance.GetRipple();
     m_CurrentRipple.Setup(rippleData, position, this, oscillate);
     m_CurrentRipple.Expand();
 }
Exemplo n.º 15
0
 /// <summary>
 /// See MonoBehaviour.OnApplicationQuit.
 /// </summary>
 void OnApplicationQuit()
 {
     Ripple.ResetMaterial();
 }
Exemplo n.º 16
0
 /// <summary>
 /// Calls <see cref="ResetRipple"/> with the specified ripple and adds it back into the queue.
 /// </summary>
 /// <param name="ripple">The ripple to reset and queue.</param>
 public void ReleaseRipple(Ripple ripple)
 {
     ResetRipple(ripple);
     ripple.gameObject.SetActive(false);
     m_QueuedRipples.Enqueue(ripple);
 }
Exemplo n.º 17
0
 protected virtual void ReleaseRippleImmediate(Ripple ripple)
 {
     ResetRipple(ripple);
     ripple.gameObject.SetActive(false);
     m_QueuedRipples.Enqueue(ripple);
 }
Exemplo n.º 18
0
        public void Hide()
        {
            m_Shadow = m_PanelShadowCanvasGroup != null;

            if (m_FinalExpandMode != ExpandMode.Rectangular)
            {
                m_MaskRect = rippleMask;

                m_MaskRect.SetParentAndScale(m_PanelRootRectTransform.parent, Vector3.one);

                RippleData rippleData = new RippleData
                {
                    RippleParent = m_MaskRect,
                    Shadow       = m_RippleHasShadow
                };

                m_Ripple = RippleManager.instance.GetRipple();
                m_Ripple.Setup(rippleData, m_MaskRect.position, null);
                m_Ripple.rectTransform.localScale = Vector3.one;
                m_Ripple.rectTransform.sizeDelta  = m_BaseRectTransform.sizeDelta;
                m_Ripple.color             = Color.white;
                m_Ripple.canvasGroup.alpha = 1f;
                m_Ripple.SubmitSizeForSoftening();

                m_CircleExpandedSize = Mathf.Sqrt(Mathf.Pow(Tween.QuintOut(0f, m_ExpandedSize.x, 1f, 0.5f), 2) + Mathf.Pow(Tween.QuintOut(0f, m_ExpandedSize.y, 1f, 0.5f), 2));
            }

            if (m_FinalExpandMode != ExpandMode.Radial)
            {
                m_WidthDuration  = 1f;
                m_HeightDuration = 1f;

                if (m_ExpandedSize.x > m_ExpandedSize.y)
                {
                    m_HeightDuration = (2 * (m_ExpandedSize.y / m_ExpandedSize.x) + 1f) / 3f;
                }
                else if (m_ExpandedSize.x < m_ExpandedSize.y)
                {
                    m_WidthDuration = (2 * (m_ExpandedSize.x / m_ExpandedSize.y) + 1f) / 3f;
                }
            }

            if (m_FinalExpandMode == ExpandMode.Radial)
            {
                m_PanelRootRectTransform.SetPositionRegardlessOfPivot(expandedPosition);
                m_PanelRootRectTransform.sizeDelta = expandedSize;

                TweenManager.TweenFloat(f =>
                {
                    m_MaskRect.sizeDelta = m_PanelRootRectTransform.sizeDelta;
                    m_MaskRect.position  = m_PanelRootRectTransform.GetPositionRegardlessOfPivot();

                    m_Ripple.rectTransform.sizeDelta = Tween.QuintSoftOut(new Vector2(m_CircleExpandedSize, m_CircleExpandedSize), m_BaseRectTransform.sizeDelta, f, 1f);
                    m_Ripple.rectTransform.position  = Tween.QuintSoftOut(m_PanelRootRectTransform.GetPositionRegardlessOfPivot(), m_BaseRectTransform.GetPositionRegardlessOfPivot(), f, 1f);
                    m_Ripple.SubmitSizeForSoftening();

                    if (m_Shadow)
                    {
                        m_PanelShadowCanvasGroup.alpha = Tween.QuintOut(1f, 0f, f, 0.5f);
                    }

                    m_PanelContentCanvasGroup.alpha = Tween.QuintOut(1f, 0f, f, 0.5f);
                    m_Ripple.color = m_Ripple.color.WithAlpha(Tween.QuintSoftOut(1f, 0f, f - 0.8f, 0.2f));
                },
                                        0f, 1f, m_AnimationDuration, tweenType: Tween.TweenType.Linear);

                TweenManager.TimedCallback(m_AnimationDuration, m_Ripple.InstantContract);
                TweenManager.TimedCallback(m_AnimationDuration * 0.5f, () => m_BaseRectTransform.gameObject.SetActive(true));
            }
            else if (m_FinalExpandMode == ExpandMode.Rectangular)
            {
                TweenManager.TweenFloat(f =>
                {
                    if (m_ExpandedPosition.y > m_BaseRectTransform.position.y)
                    {
                        m_PanelRootRectTransform.sizeDelta = new Vector2(
                            Tween.QuintInOut(expandedSize.x, m_BaseRectTransform.sizeDelta.x, f, m_WidthDuration),
                            Tween.QuintSoftOut(expandedSize.y, m_BaseRectTransform.sizeDelta.y, f, m_HeightDuration));

                        m_PanelRootRectTransform.SetPositionRegardlessOfPivot(new Vector2(
                                                                                  Tween.QuintInOut(expandedPosition.x, m_BaseRectTransform.GetPositionRegardlessOfPivot().x, f, m_WidthDuration),
                                                                                  Tween.QuintSoftOut(expandedPosition.y, m_BaseRectTransform.GetPositionRegardlessOfPivot().y, f, m_HeightDuration)));
                    }
                    else
                    {
                        m_PanelRootRectTransform.sizeDelta = new Vector2(
                            Tween.QuintSoftOut(expandedSize.x, m_BaseRectTransform.sizeDelta.x, f, m_WidthDuration),
                            Tween.QuintInOut(expandedSize.y, m_BaseRectTransform.sizeDelta.y, f, m_HeightDuration));

                        m_PanelRootRectTransform.SetPositionRegardlessOfPivot(new Vector2(
                                                                                  Tween.QuintSoftOut(expandedPosition.x, m_BaseRectTransform.GetPositionRegardlessOfPivot().x, f, m_WidthDuration),
                                                                                  Tween.QuintInOut(expandedPosition.y, m_BaseRectTransform.GetPositionRegardlessOfPivot().y, f, m_HeightDuration)));
                    }

                    if (m_Shadow)
                    {
                        m_PanelShadowCanvasGroup.alpha = Tween.QuintOut(1f, 0f, f - 0.75f, 0.25f);
                    }

                    m_PanelContentCanvasGroup.alpha = Tween.QuintSoftOut(1f, 0f, f, 0.25f);
                },
                                        0f, 1f, m_AnimationDuration, tweenType: Tween.TweenType.Linear);

                TweenManager.TimedCallback(m_AnimationDuration * 0.7f, () => m_BaseRectTransform.gameObject.SetActive(true));
            }
            else if (m_FinalExpandMode == ExpandMode.Hybrid)
            {
                Vector2 endPos = m_BaseRectTransform.GetPositionRegardlessOfPivot();

                TweenManager.TweenFloat(f =>
                {
                    if (m_ExpandedPosition.y > m_BaseRectTransform.position.y)
                    {
                        m_PanelRootRectTransform.sizeDelta = new Vector2(
                            Tween.QuintInOut(expandedSize.x, m_BaseRectTransform.sizeDelta.x, f, m_WidthDuration),
                            Tween.QuintSoftOut(expandedSize.y, m_BaseRectTransform.sizeDelta.y, f, m_HeightDuration));

                        m_PanelRootRectTransform.SetPositionRegardlessOfPivot(new Vector2(
                                                                                  Tween.QuintInOut(expandedPosition.x, endPos.x, f, m_WidthDuration),
                                                                                  Tween.QuintSoftOut(expandedPosition.y, endPos.y, f, m_HeightDuration)));
                    }
                    else
                    {
                        m_PanelRootRectTransform.sizeDelta = new Vector2(
                            Tween.QuintSoftOut(expandedSize.x, m_BaseRectTransform.sizeDelta.x, f, m_WidthDuration),
                            Tween.QuintInOut(expandedSize.y, m_BaseRectTransform.sizeDelta.y, f, m_HeightDuration));

                        m_PanelRootRectTransform.SetPositionRegardlessOfPivot(new Vector2(
                                                                                  Tween.QuintSoftOut(expandedPosition.x, endPos.x, f, m_WidthDuration),
                                                                                  Tween.QuintInOut(expandedPosition.y, endPos.y, f, m_HeightDuration)));
                    }

                    m_MaskRect.sizeDelta = m_PanelRootRectTransform.sizeDelta;
                    m_MaskRect.position  = m_PanelRootRectTransform.GetPositionRegardlessOfPivot();

                    m_Ripple.rectTransform.sizeDelta        = Tween.QuintSoftOut(new Vector2(m_CircleExpandedSize, m_CircleExpandedSize), m_BaseRectTransform.sizeDelta, f, Mathf.Min(m_WidthDuration, m_HeightDuration));
                    m_Ripple.rectTransform.anchoredPosition = Vector2.zero;
                    m_Ripple.SubmitSizeForSoftening();

                    if (m_Shadow)
                    {
                        m_PanelShadowCanvasGroup.alpha = Tween.QuintOut(1f, 0f, f, 0.15f);
                    }

                    m_PanelContentCanvasGroup.alpha = Tween.QuintOut(1f, 0f, f, 0.15f);
                    m_Ripple.color = m_Ripple.color.WithAlpha(Tween.QuintSoftOut(1f, 0f, f - 0.8f, 0.2f));
                },
                                        0f, 1f, m_AnimationDuration, tweenType: Tween.TweenType.Linear);

                TweenManager.TimedCallback(m_AnimationDuration, m_Ripple.InstantContract);
                TweenManager.TimedCallback(m_AnimationDuration * 0.8f, () => m_BaseRectTransform.gameObject.SetActive(true));
            }

            if (m_DarkenBackground)
            {
                TweenManager.TweenColor(color => m_BackgroundImage.color = color, m_BackgroundImage.color, Color.clear, m_AnimationDuration * 0.5f, m_AnimationDuration * 0.5f, () => m_ClickableBackground.gameObject.SetActive(false), tweenType: Tween.TweenType.EaseInOutCubed);
            }

            TweenManager.TimedCallback(m_AnimationDuration, () => m_PanelRootRectTransform.gameObject.SetActive(false));
        }
Exemplo n.º 19
0
 /// <summary>
 /// Calls <see cref="ResetRipple"/> with the specified ripple and adds it back into the queue.
 /// </summary>
 /// <param name="ripple">The ripple to reset and queue.</param>
 public virtual void ReleaseRipple(Ripple ripple)
 {
     _ripplesToRelease.Add(ripple);
 }