示例#1
0
        private float IntersectsWithDistance(Zombie a, IPlayer b)
        {
            if (a.x < b.X - 16)
                return float.NaN;
            if (a.x > b.X + 16)
                return float.NaN;

            if (a.x < b.Y - 16)
                return float.NaN;
            if (a.x > b.Y + 16)
                return float.NaN;

            double distance = (a.x - b.X) * (a.x - b.X) + (a.y - b.Y) * (a.y - b.Y);
            if (distance <= 16)
                return (float)distance;

            return float.NaN;
        }
示例#2
0
 private bool Intersects(Zombie a, IPlayer b)
 {
     return (IntersectsWithDistance(a, b) != float.NaN);
 }