public void Parse(GameBitBuffer buffer) { Field0 = new DT_VARIABLEARRAY(); Field0.Parse(buffer); Field1 = new DT_VARIABLEARRAY(); Field1.Parse(buffer); Field2 = new DT_VARIABLEARRAY(); Field2.Parse(buffer); Field3 = new DT_VARIABLEARRAY(); Field3.Parse(buffer); Field4 = new dmFloat3(); Field4.Parse(buffer); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadFloat32(); Field9 = buffer.ReadFloat32(); serVertices = new SerializeData(); serVertices.Parse(buffer); serPlanes = new SerializeData(); serPlanes.Parse(buffer); serSubEdges = new SerializeData(); serSubEdges.Parse(buffer); serFaceSubEdges = new SerializeData(); serFaceSubEdges.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new dmFloat3(); Field0.Parse(buffer); Field1 = buffer.ReadFloat32(); }
public void Parse(GameBitBuffer buffer) { Field0 = new dmFloat3(); Field0.Parse(buffer); Field1 = new dmFloat3(); Field1.Parse(buffer); Field2 = new dmFloat3(); Field2.Parse(buffer); Field3 = new DT_VARIABLEARRAY(); Field3.Parse(buffer); Field4 = new DT_VARIABLEARRAY(); Field4.Parse(buffer); Field5 = new DT_VARIABLEARRAY(); Field5.Parse(buffer); Field6 = new DT_VARIABLEARRAY(); Field6.Parse(buffer); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); serDominoVertices = new SerializeData(); serDominoVertices.Parse(buffer); serDominoTriangles = new SerializeData(); serDominoTriangles.Parse(buffer); serDominoNodes = new SerializeData(); serDominoNodes.Parse(buffer); serDominoEdges = new SerializeData(); serDominoEdges.Parse(buffer); Field17 = buffer.ReadInt(32); Field18 = buffer.ReadInt(32); }