public Vector3 GetNightSpecularIterpolatedColor(float x) { var newAmbient = LightInterpolation.InterpolateColor( NightPhase.DiffuseLight, MorningPhase.DiffuseLight, NightPhase.PhaseTime, 99.0f, x); return(newAmbient); }
public Vector3 GetMorningSpecularIterpolatedColor(float x) { var newAmbient = LightInterpolation.InterpolateColor( MorningPhase.DiffuseLight, DayPhase.DiffuseLight, MorningPhase.PhaseTime, DayPhase.PhaseTime, x); return(newAmbient); }
public Vector3 GetEveningSpecularIterpolatedColor(float x) { var newAmbient = LightInterpolation.InterpolateColor( EveningPhase.DiffuseLight, NightPhase.DiffuseLight, EveningPhase.PhaseTime, NightPhase.PhaseTime, x); return(newAmbient); }
public Vector3 GetDayDiffuseIterpolatedColor(float x) { var newAmbient = LightInterpolation.InterpolateColor( DayPhase.DiffuseLight, EveningPhase.DiffuseLight, DayPhase.PhaseTime, EveningPhase.PhaseTime, x); return(newAmbient); }