/// <summary> /// Raises the destroy event. /// </summary> void OnDestroy() { webCamTextureToMatHelper.Dispose(); if (patternMat != null) { patternMat.Dispose(); } }
void OnDisable() { webCamTextureToMatHelper.Dispose(); detector.Dispose(); if (keypoints != null) { keypoints.Dispose(); } // Utils.setDebugMode(false); }