// Use this for initialization void Start() { // Utils.setDebugMode(true); using (Mat patternMat = Imgcodecs.imread(Application.persistentDataPath + "/patternImg.jpg")) { if (patternMat.total() == 0) { patternRawImage.gameObject.SetActive(false); } else { Imgproc.cvtColor(patternMat, patternMat, Imgproc.COLOR_BGR2RGB); Texture2D patternTexture = new Texture2D(patternMat.width(), patternMat.height(), TextureFormat.RGBA32, false); Utils.matToTexture2D(patternMat, patternTexture); patternRawImage.texture = patternTexture; patternRawImage.rectTransform.localScale = new Vector3(1.0f, (float)patternMat.height() / (float)patternMat.width(), 1.0f); patternRawImage.gameObject.SetActive(true); } } webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); webCamTextureToMatHelper.Init(); detector = ORB.create(); detector.setMaxFeatures(1000); keypoints = new MatOfKeyPoint(); }
// Use this for initialization void Start() { displayAxesToggle.isOn = displayAxes; axes.SetActive(displayAxes); displayCubeToggle.isOn = displayCube; cube.SetActive(displayCube); displayVideoToggle.isOn = displayVideo; video.SetActive(displayVideo); ARGameObject.gameObject.SetActive(false); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper>(); patternMat = Imgcodecs.imread(Application.persistentDataPath + "/patternImg.jpg"); if (patternMat.total() == 0) { OnCapturePatternButtonClick(); } else { Imgproc.cvtColor(patternMat, patternMat, Imgproc.COLOR_BGR2RGB); Texture2D patternTexture = new Texture2D(patternMat.width(), patternMat.height(), TextureFormat.RGBA32, false); //To reuse mat, set the flipAfter flag to true. Utils.matToTexture2D(patternMat, patternTexture, true, 0, true); Debug.Log("patternMat dst ToString " + patternMat.ToString()); patternRawImage.texture = patternTexture; patternRawImage.rectTransform.localScale = new Vector3(1.0f, (float)patternMat.height() / (float)patternMat.width(), 1.0f); pattern = new Pattern(); patternTrackingInfo = new PatternTrackingInfo(); patternDetector = new PatternDetector(null, null, null, true); patternDetector.buildPatternFromImage(patternMat, pattern); patternDetector.train(pattern); webCamTextureToMatHelper.Initialize(); } }