示例#1
0
        protected override void OnUpdateFrame(FrameEventArgs e)
        {
            base.OnUpdateFrame(e);

            if (Focused)
            {
                MouseInput.Update(this);
                KeyboardInput.Update();

                container.Logic();
            }
        }
示例#2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            // TODO: Add your update logic here
            // _testMap.Update(gameTime);
            MouseInput.Update();
            KeyboardInput.Update();
            _editor.Update(gameTime);
            base.Update(gameTime);
        }