private void DrawTreeCluster(MagickImage overlay, DrawableFixture fixture) { //MainForm.Log(string.Format("Image: {0} ({1}) ...", fixture.Name, fixture.TreeCluster.Tree), MainForm.LogLevel.notice); string fileName = System.IO.Path.GetFileNameWithoutExtension(fixture.TreeCluster.Tree); string defaultTree = "elm1"; // Load model image if (!m_modelImages.ContainsKey(fileName)) { string treeImageFile = string.Format("{0}\\data\\prerendered\\trees\\{1}.png", System.Windows.Forms.Application.StartupPath, fileName); if (System.IO.File.Exists(treeImageFile)) { MagickImage modelImage = new MagickImage(treeImageFile); modelImage.Blur(); m_modelImages.Add(fileName, modelImage); } else { MainForm.Log(string.Format("Can not find image for tree {0} ({1}), using default tree", fixture.TreeCluster.Tree, fixture.NifName), MainForm.LogLevel.warning); m_modelImages.Add(fileName, m_modelImages[defaultTree]); } } if (m_modelImages.ContainsKey(fileName) && m_modelImages[fileName] != null) { // Get the width of the orginal tree shape NifRow tree = FixturesLoader.NifRows.Where(n => n.Filename.ToLower() == fixture.TreeCluster.Tree.ToLower()).FirstOrDefault(); if (tree == null) return; System.Drawing.SizeF treeSize = tree.GetSize(0, 0); int dimensions = ((fixture.CanvasWidth > fixture.CanvasHeight) ? fixture.CanvasWidth : fixture.CanvasHeight) + 10; int extendedWidth = dimensions - fixture.CanvasWidth; int extendedHeight = dimensions - fixture.CanvasHeight; using (MagickImage treeCluster = new MagickImage(MagickColor.Transparent, dimensions, dimensions)) { double centerX = treeCluster.Width / 2d; double centerY = treeCluster.Height / 2d; foreach (SharpDX.Vector3 treeInstance in fixture.TreeCluster.TreeInstances) { using (MagickImage treeImage = m_modelImages[fileName].Clone()) { double scaleWidthToTreeImage = treeSize.Width / treeImage.Width; double scaleHeightToTreeImage = treeSize.Height / treeImage.Height; int width = Convert.ToInt32(treeImage.Width * scaleWidthToTreeImage * fixture.Scale); int height = Convert.ToInt32(treeImage.Height * scaleHeightToTreeImage * fixture.Scale); treeImage.Resize(width, height); int x = Convert.ToInt32(centerX - width / 2d - zoneConfiguration.ZoneCoordinateToMapCoordinate(treeInstance.X) * (fixture.FixtureRow.Scale / 100)); int y = Convert.ToInt32(centerY - height / 2d - zoneConfiguration.ZoneCoordinateToMapCoordinate(treeInstance.Y) * (fixture.FixtureRow.Scale / 100)); treeCluster.Composite(treeImage, x, y, CompositeOperator.SrcOver); } } treeCluster.Rotate((360d * fixture.FixtureRow.AxisZ3D - fixture.FixtureRow.A) * -1); using (MagickImage modelCanvas = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight)) { foreach (DrawableElement drawableElement in fixture.DrawableElements) { modelCanvas.FillColor = new MagickColor( Convert.ToUInt16(128 * 256 * drawableElement.lightning), Convert.ToUInt16(128 * 256 * drawableElement.lightning), Convert.ToUInt16(128 * 256 * drawableElement.lightning) ); DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates); modelCanvas.Draw(polyDraw); } modelCanvas.Composite(treeCluster, Gravity.Center, CompositeOperator.DstIn); treeCluster.Composite(modelCanvas, Gravity.Center, CompositeOperator.Overlay); //treeCluster.Composite(modelCanvas, Gravity.Center, CompositeOperator.SrcOver); } if (fixture.RendererConf.HasShadow) { treeCluster.BorderColor = MagickColor.Transparent; treeCluster.Border(1); treeCluster.Shadow( fixture.RendererConf.ShadowOffsetX, fixture.RendererConf.ShadowOffsetY, fixture.RendererConf.ShadowSize, new Percentage(100 - fixture.RendererConf.ShadowTransparency), fixture.RendererConf.ShadowColor ); } if (fixture.RendererConf.Transparency != 0) { treeCluster.Alpha(AlphaOption.Set); double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency); treeCluster.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue); } overlay.Composite(treeCluster, Convert.ToInt32(fixture.CanvasX - extendedWidth/2), Convert.ToInt32(fixture.CanvasY - extendedHeight/2), CompositeOperator.SrcOver); } } }
private void DrawShaded(MagickImage overlay, DrawableFixture fixture) { //MainForm.Log(string.Format("Shaded: {0} ({1}) ...", fixture.Name, fixture.NifName), MainForm.LogLevel.notice); using (MagickImage modelCanvas = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight)) { foreach (DrawableElement drawableElement in fixture.DrawableElements) { DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates); // A Shaded model without lightning is not shaded... but just we add this just be flexible if (fixture.RendererConf.HasLight) { modelCanvas.FillColor = new MagickColor( Convert.ToUInt16(drawableElement.lightning * fixture.RendererConf.Color.R), Convert.ToUInt16(drawableElement.lightning * fixture.RendererConf.Color.G), Convert.ToUInt16(drawableElement.lightning * fixture.RendererConf.Color.B) ); } else { modelCanvas.FillColor = fixture.RendererConf.Color; } modelCanvas.Draw(polyDraw); } if (fixture.RendererConf.HasShadow) { modelCanvas.BorderColor = MagickColor.Transparent; modelCanvas.Border((int)fixture.RendererConf.ShadowSize); modelCanvas.Shadow( fixture.RendererConf.ShadowOffsetX, fixture.RendererConf.ShadowOffsetY, fixture.RendererConf.ShadowSize, new Percentage(100 - fixture.RendererConf.ShadowTransparency), fixture.RendererConf.ShadowColor ); // Update the canvas position to match the new border fixture.CanvasX -= fixture.RendererConf.ShadowSize; fixture.CanvasY -= fixture.RendererConf.ShadowSize; } if (fixture.RendererConf.Transparency != 0) { modelCanvas.Alpha(AlphaOption.Set); double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency); modelCanvas.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue); } overlay.Composite(modelCanvas, Convert.ToInt32(fixture.CanvasX), Convert.ToInt32(fixture.CanvasY), CompositeOperator.SrcOver); } }
private void DrawTree(MagickImage overlay, DrawableFixture fixture) { System.Drawing.Color testColor = System.Drawing.ColorTranslator.FromHtml("#5e683a"); using (MagickImage pattern = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight)) { using (MagickImage patternTexture = new MagickImage(string.Format("{0}\\data\\textures\\{1}.png", System.Windows.Forms.Application.StartupPath, "leaves_mask"))) { patternTexture.Resize(fixture.CanvasWidth / 2, fixture.CanvasHeight / 2); pattern.Texture(patternTexture); Random rnd = new Random(); pattern.Rotate(rnd.Next(0, 360)); using (MagickImage modelCanvas = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight)) { foreach (DrawableElement drawableElement in fixture.DrawableElements) { DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates); // A Shaded model without lightning is not shaded... but just we add this just be flexible if (fixture.RendererConf.HasLight) { float r, g, b, light; light = (float)drawableElement.lightning * 2f; r = fixture.Tree.AverageColor.R * light; g = fixture.Tree.AverageColor.G * light; b = fixture.Tree.AverageColor.B * light; modelCanvas.FillColor = new MagickColor( Convert.ToUInt16(r * 255), Convert.ToUInt16(g * 255), Convert.ToUInt16(b * 255) ); } else { modelCanvas.FillColor = fixture.RendererConf.Color; } modelCanvas.Draw(polyDraw); } // Add leaves pattern pattern.Composite(modelCanvas, Gravity.Center, CompositeOperator.DstIn); modelCanvas.Composite(pattern, Gravity.Center, CompositeOperator.CopyAlpha); if (fixture.RendererConf.HasShadow) { modelCanvas.BorderColor = MagickColor.Transparent; modelCanvas.Border((int)fixture.RendererConf.ShadowSize); modelCanvas.Shadow( fixture.RendererConf.ShadowOffsetX, fixture.RendererConf.ShadowOffsetY, fixture.RendererConf.ShadowSize, new Percentage(100 - fixture.RendererConf.ShadowTransparency), fixture.RendererConf.ShadowColor ); // Update the canvas position to match the new border fixture.CanvasX -= fixture.RendererConf.ShadowSize; fixture.CanvasY -= fixture.RendererConf.ShadowSize; } if (fixture.RendererConf.Transparency != 0) { modelCanvas.Alpha(AlphaOption.Set); double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency); modelCanvas.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue); } overlay.Composite(modelCanvas, Convert.ToInt32(fixture.CanvasX), Convert.ToInt32(fixture.CanvasY), CompositeOperator.SrcOver); } } } }
private void DrawImage(MagickImage overlay, DrawableFixture fixture) { //MainForm.Log(string.Format("Image: {0} ({1}) ...", fixture.Name, fixture.NifName), MainForm.LogLevel.notice); string fileName = System.IO.Path.GetFileNameWithoutExtension(fixture.NifName); string defaultTree = "elm1"; // Load default tree if (!m_modelImages.ContainsKey(defaultTree)) { string defaultTreeImage = string.Format("{0}\\data\\prerendered\\trees\\{1}.png", System.Windows.Forms.Application.StartupPath, defaultTree); if (System.IO.File.Exists(defaultTreeImage)) { MagickImage treeImage = new MagickImage(defaultTreeImage); treeImage.Blur(); m_modelImages.Add(defaultTree, treeImage); } else { m_modelImages.Add(fileName, null); } } // TreeClusters are sets of trees in a specified arrangement // They need to be drawe separately if (fixture.IsTreeCluster) { DrawTreeCluster(overlay, fixture); return; } // Load model image if (!m_modelImages.ContainsKey(fileName)) { string objectImageFile = string.Format("{0}\\data\\prerendered\\objects\\{1}.png", System.Windows.Forms.Application.StartupPath, fileName); if (fixture.IsTree) objectImageFile = string.Format("{0}\\data\\prerendered\\trees\\{1}.png", System.Windows.Forms.Application.StartupPath, fileName); if (System.IO.File.Exists(objectImageFile)) { MagickImage objectImage = new MagickImage(objectImageFile); if(fixture.IsTree) objectImage.Blur(); m_modelImages.Add(fileName, objectImage); } else { if (fixture.IsTree) { MainForm.Log(string.Format("Can not find image for tree {0} ({1}), using default tree", fixture.Name, fixture.NifName), MainForm.LogLevel.warning); m_modelImages.Add(fileName, m_modelImages[defaultTree]); } else m_modelImages.Add(fileName, null); } } // Draw the image if (m_modelImages.ContainsKey(fileName) && m_modelImages[fileName] != null) { NifRow orginalNif = FixturesLoader.NifRows.Where(n => n.NifId == fixture.FixtureRow.NifId).FirstOrDefault(); if (orginalNif == null) { MainForm.Log(string.Format("Error with imaged nif ({0})!", fixture.FixtureRow.TextualName), MainForm.LogLevel.warning); } System.Drawing.SizeF objectSize = orginalNif.GetSize(0, 0); // The final image using (MagickImage modelImage = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight)) { // Place the replacing image using (MagickImage newModelImage = m_modelImages[fileName].Clone()) { newModelImage.BackgroundColor = MagickColor.Transparent; double scaleWidthToTreeImage = objectSize.Width / newModelImage.Width; double scaleHeightToTreeImage = objectSize.Height / newModelImage.Height; int width = Convert.ToInt32(newModelImage.Width * scaleWidthToTreeImage * fixture.Scale); int height = Convert.ToInt32(newModelImage.Height * scaleHeightToTreeImage * fixture.Scale); // Resize to new size newModelImage.FilterType = FilterType.Gaussian; newModelImage.VirtualPixelMethod = VirtualPixelMethod.Transparent; newModelImage.Resize(width, height); // Rotate the image //newModelImage.Rotate(fixture.FixtureRow.A * -1 * fixture.FixtureRow.AxisZ3D); newModelImage.Rotate((360d * fixture.FixtureRow.AxisZ3D - fixture.FixtureRow.A) * -1); // Place in center of modelImage modelImage.Composite(newModelImage, Gravity.Center, CompositeOperator.SrcOver); } // Draw the shaped model if wanted if (fixture.RendererConf.HasLight) { using (MagickImage modelShaped = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight)) { foreach (DrawableElement drawableElement in fixture.DrawableElements) { var light = 1 - drawableElement.lightning; modelShaped.FillColor = new MagickColor( Convert.ToUInt16(ushort.MaxValue * light), Convert.ToUInt16(ushort.MaxValue * light), Convert.ToUInt16(ushort.MaxValue * light) ); DrawablePolygon polyDraw = new DrawablePolygon(drawableElement.coordinates); modelShaped.Draw(polyDraw); } using(MagickImage modelMask = new MagickImage(MagickColor.Transparent, fixture.CanvasWidth, fixture.CanvasHeight)) { modelShaped.Blur(); modelMask.Composite(modelShaped, 0, 0, CompositeOperator.DstAtop); modelMask.Composite(modelImage, 0, 0, CompositeOperator.DstIn); modelMask.Level(new Percentage(20), new Percentage(100), Channels.All); modelImage.Composite(modelMask, 0, 0, CompositeOperator.ColorDodge); } } } // Add the shadow if not a tree (tree shadow are substituted by a treeoverlay) if (fixture.RendererConf.HasShadow && !fixture.IsTree) { modelImage.BorderColor = MagickColor.Transparent; modelImage.Border((int)fixture.RendererConf.ShadowSize); modelImage.Shadow( fixture.RendererConf.ShadowOffsetX, fixture.RendererConf.ShadowOffsetY, fixture.RendererConf.ShadowSize, new Percentage(100 - fixture.RendererConf.ShadowTransparency), fixture.RendererConf.ShadowColor ); // Update the canvas position to match the new border fixture.CanvasX -= fixture.RendererConf.ShadowSize; fixture.CanvasY -= fixture.RendererConf.ShadowSize; } // Set transprency if not a tree (see shadow) if (fixture.RendererConf.Transparency != 0 && !fixture.IsTree) { double divideValue = 100.0 / (100.0 - fixture.RendererConf.Transparency); modelImage.Evaluate(Channels.Alpha, EvaluateOperator.Divide, divideValue); } // Place the image on the right position overlay.Composite(modelImage, Convert.ToInt32(fixture.CanvasX), Convert.ToInt32(fixture.CanvasY), CompositeOperator.SrcOver); } } }