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MapCreator

Generate Dark Age of Camelot (DAoC) maps using the game client.

Please note

  • The map rendering is very expensive, produces a high load of CPU and uses a lot memory! This depends on the map size!
  • It is recommended to use the map dimensions of 2^x, this means: 512, 1024, 2048, 4096. DAoC itself uses 2^16.
  • Don't try to create maps larger than 8096 pixels, the data is too much to handle....

Requirements

Following should be no longer needed after I updated the Magick.NET library: You need to install .NET 4.0: Visual C++ Redistributable for x64 or x86 to run Magick.NET which is required to get any result.

Changelog

2017-10-01

2015-08-23

  • Fixed crash when fixtures have wrong coordinates (thanks to HunabKu for reporting!)

2014-02-16

  • bug fix in image replacement
  • added image replacement examples for relic temples
  • found some trees that are nor marked as trees (please report if you find more)
  • changed all opacity to transparency fields to be more clear
  • added option to set tree transparency per map
  • reset settings, too many changes to convert them

Older changes

  • added fixtures rendering
  • added tree rendering
  • full rewrite of the bound-calculation
  • full rewrite of the water-calculation
  • UI improvements
  • fixed wrong calculations
  • optimized default settings
  • rewrote bounds generator, now there will be no more flood fills
  • optimized river rendering
  • add lava and a texture to water

My special thanks go to Schaf, Metty and Leodagan who helped me out a lot!

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Generate Dark Age of Camelot (DAoC) maps using the game client.

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