private void MapLoadingStart() { guistate = GuiState.MapLoading; FreeMouse = true; maploadingprogress = new MapLoadingProgressEventArgs(); }
private void GuiStateSetMapLoading() { guistate = GuiState.MapLoading; freemouse = true; maploadingprogress = new MapLoadingProgressEventArgs(); }
void newnetwork_MapLoadingProgress(object sender, MapLoadingProgressEventArgs e) { this.maploadingprogress = e; }