示例#1
0
        void OnEnable()
        {
            var tile_map = GameObject.FindGameObjectWithTag("TileMap");

            if (tile_map != null)
            {
                mTilemap = tile_map.GetComponent <EditorData.TileMap>();
            }

            SpriteSheetManager.Instance.Load("tile");

            mMonsterList = new MonsterList();
            for (uint i = 1; i <= 31; ++i)
            {
                mMonsterList.Add(i);
            }

            mItemList = new ItemList();
            for (uint i = 1; i <= 7; ++i)
            {
                mItemList.Add(i);
            }

            mTerrainList = new TerrainList();
            for (uint i = 1; i <= 4; ++i)
            {
                mTerrainList.Add(i);
            }

            mPortalList = new PortalList();
            mPortalList.Add(0);
            mPortalList.Add(1);

            SceneView.onSceneGUIDelegate += TileMapUpdate;
        }
示例#2
0
        void OnEnable()
        {
            SpriteSheetManager.Instance.Load("tile");

            mMonsterList = new MonsterList();
            for (uint i = 1; i <= 30; ++i)
            {
                mMonsterList.Add(i);
            }

            mItemList = new ItemList();
            for (uint i = 1; i <= 7; ++i)
            {
                mItemList.Add(i);
            }
        }