void OnEnable() { var tile_map = GameObject.FindGameObjectWithTag("TileMap"); if (tile_map != null) { mTilemap = tile_map.GetComponent <EditorData.TileMap>(); } SpriteSheetManager.Instance.Load("tile"); mMonsterList = new MonsterList(); for (uint i = 1; i <= 31; ++i) { mMonsterList.Add(i); } mItemList = new ItemList(); for (uint i = 1; i <= 7; ++i) { mItemList.Add(i); } mTerrainList = new TerrainList(); for (uint i = 1; i <= 4; ++i) { mTerrainList.Add(i); } mPortalList = new PortalList(); mPortalList.Add(0); mPortalList.Add(1); SceneView.onSceneGUIDelegate += TileMapUpdate; }
void OnEnable() { SpriteSheetManager.Instance.Load("tile"); mMonsterList = new MonsterList(); for (uint i = 1; i <= 30; ++i) { mMonsterList.Add(i); } mItemList = new ItemList(); for (uint i = 1; i <= 7; ++i) { mItemList.Add(i); } }