public static void Main() { #if !DEBUG try #endif { UIHelper.SetupUI(); WelcomeWindow welcomeWindow = new WelcomeWindow(); WelcomeWindow.Result result = welcomeWindow.Run(); if (result.Quitting || TCODConsole.isWindowClosed()) return; using (GameInstance inst = new GameInstance()) { if (result.LoadCharacter) inst.StartGameFromFile(result.CharacterName); else inst.StartNewGame(result.CharacterName); } } // In debug builds, we want the exception to be rethrown to make debugging easier. In release builds, we want it to get written to a file. #if !DEBUG catch (System.Exception e) { using (TextWriter tw = new StreamWriter("DebuggingLog.txt")) { tw.WriteLine("Message - " + e.Message); tw.WriteLine("Source - " + e.Source); tw.WriteLine("StackTrace - " + e.StackTrace); tw.WriteLine("TargetSite - " + e.TargetSite); } } #endif }
internal AutoTraveler(IGameEngine engine, GameInstance instance) { m_engine = engine; m_gameInstance = instance; }
public PlayerActions(IGameEngine engine, GameInstance instance) { m_engine = engine; m_gameInstance = instance; m_autoTraveler = new AutoTraveler(engine, instance); }