/// <summary>
    /// Plants the seed in this Planter instance.
    /// </summary>
    /// <param name="seed">Seed.</param>
    void PlantSeed(VRTK_InteractableObject seed)
    {
        seedInPlanter = seed.GetComponent <Flori_Seed>();
        hasCrop       = true;

        if (seed.name == "If You Dare")
        {
            GameController.Instance.LeaveTheGarden();
        }
        else if (seed.name == "Be Happy")
        {
            LockSeedInPlanter();
            GameController.Instance.OpenIntroPath();
        }
    }
 /// <summary>
 /// Removes the crop from this planter.
 /// </summary>
 public void RemoveCropFrom()
 {
     seedInPlanter = null;
     hasCrop       = false;
 }