示例#1
0
        private object GetPropertyValue(object inObj, string fieldName)
        {
            System.Type t = inObj.GetType();
            //GameObject hack
            // Due to GameObject.active is obsolete and ativeSelf is read only
            // Use a hack function to override GameObject's active status.
            if (t == typeof(GameObject) && fieldName == "m_IsActive")
            {
                return(((GameObject)inObj).activeSelf);
            }
            object ret = null;

            // Try search Field first than try property
            System.Reflection.FieldInfo fieldInfo = t.GetField(fieldName, bindingFlags);
            if (fieldInfo != null)
            {
                ret = fieldInfo.GetValue(inObj);
                return(ret);
            }
            if (t.ToString().Contains("UnityEngine."))
            {
                fieldName = ViewSystemUtilitys.ParseUnityEngineProperty(fieldName);
            }
            System.Reflection.PropertyInfo info = t.GetProperty(fieldName, bindingFlags);
            if (info != null)
            {
                ret = info.GetValue(inObj);
            }

            //ViewSystemLog.Log($"GetProperty on [{gameObject.name}] Target Object {((UnityEngine.Object)inObj).name} [{t.ToString()}] on [{fieldName}]  Value [{ret}]");
            return(ret);
        }
示例#2
0
        public void SetPropertyValue(object inObj, string fieldName, object newValue)
        {
            System.Type t = inObj.GetType();
            //GameObject hack
            // Due to GameObject.active is obsolete and ativeSelf is read only
            // Use a hack function to override GameObject's active status.
            if (t == typeof(GameObject) && fieldName == "m_IsActive")
            {
                ((GameObject)inObj).SetActive((bool)newValue);
                return;
            }

            // Try search Field first than try property
            System.Reflection.FieldInfo fieldInfo = t.GetField(fieldName, bindingFlags);
            if (fieldInfo != null)
            {
                fieldInfo.SetValue(inObj, newValue);
                return;
            }
            if (t.ToString().Contains("UnityEngine."))
            {
                fieldName = ViewSystemUtilitys.ParseUnityEngineProperty(fieldName);
            }
            System.Reflection.PropertyInfo info = t.GetProperty(fieldName, bindingFlags);
            if (info != null)
            {
                info.SetValue(inObj, newValue);
            }
        }
示例#3
0
        public (string Id, UnityEngine.Object Component) GetCachedComponent(Transform targetTansform, string targetTransformPath, string targetComponentType)
        {
            UnityEngine.Object c = null;
            var id = targetTransformPath + "#" + targetComponentType;

            if (!cachedComponent.TryGetValue(id, out c))
            {
                if (targetComponentType.Contains("UnityEngine.GameObject"))
                {
                    c = targetTansform.gameObject;
                }
                else
                {
                    c = ViewSystemUtilitys.GetComponent(targetTansform, targetComponentType);
                }
                if (c == null)
                {
                    ViewSystemLog.LogError($"Target Component cannot be found [{targetComponentType}] on GameObject [{transform.name } / {targetTransformPath}]");
                }
                cachedComponent.Add(id, c);
            }
            return(id, c);
        }
示例#4
0
        internal void SetEvent(IEnumerable <ViewElementEventData> eventDatas)
        {
            currentEventDatas = eventDatas.ToArray();

            //Group by Component transform_component_property
            var groupedEventData = eventDatas.GroupBy(item => item.targetTransformPath + ";" + item.targetComponentType + ";" + item.targetPropertyName);

            foreach (var item in groupedEventData)
            {
                string[] p = item.Key.Split(';');
                //p[0] is targetTransformPath
                Transform targetTansform = GetTransform(p[0]);
                if (targetTansform == null)
                {
                    ViewSystemLog.LogError($"Target GameObject cannot be found [{transform.name} / {p[0]}]");
                    continue;
                }

                EventRuntimeDatas eventRuntimeDatas;

                // Get UnityEvent property instance
                if (!cachedUnityEvent.TryGetValue(item.Key, out eventRuntimeDatas))
                {
                    //p[1] is targetComponentType
                    var result = GetCachedComponent(targetTansform, p[0], p[1]);
                    //p[2] is targetPropertyPath
                    string property = p[2];
                    if (p[1].Contains("UnityEngine."))
                    {
                        property = ViewSystemUtilitys.ParseUnityEngineProperty(p[2]);
                    }
                    var unityEvent = (UnityEventBase)GetPropertyValue(result.Component, property);
                    eventRuntimeDatas = new EventRuntimeDatas(unityEvent, (Component)result.Component);
                    cachedUnityEvent.Add(item.Key, eventRuntimeDatas);
                    if (eventRuntimeDatas.unityEvent is UnityEvent events)
                    {
                        events.AddListener(EventHandler);
                    }
                }
                currentComponent = eventRuntimeDatas.component;

                // Usually there is only one event on one Selectable
                // But the system allow mutil event on one Selectable
                foreach (var item2 in item)
                {
                    var id_delegate = item2.scriptName + ";" + item2.methodName;

                    //Try to get the cached openDelegate object first
                    //Or create a new openDelegate
                    if (!cachedDelegate.TryGetValue(id_delegate, out EventDelegate <Component> openDelegate))
                    {
                        // Get Method
                        Type type = Utility.GetType(item2.scriptName);
                        //MethodInfo method = type.GetMethod(item2.methodName);

                        //The method impletmented Object
                        Component scriptInstance = (Component)FindObjectOfType(type);

                        if (scriptInstance == null)
                        {
                            scriptInstance = GenerateScriptInstance(type);
                        }

                        //Create Open Delegate
                        try
                        {
                            openDelegate = CreateOpenDelegate(item2.methodName, scriptInstance);
                        }
                        catch (Exception ex)
                        {
                            ViewSystemLog.LogError($"Create event delegate faild, make sure the method or the instance is exinst. Exception:{ex.ToString()}", this);
                        }
                        cachedDelegate.Add(id_delegate, openDelegate);
                    }
                    currentEventDelegates.Add(openDelegate);
                }
            }
        }
示例#5
0
            private void CacheComponent()
            {
                if (m_ComponentTreeViewState == null)
                {
                    m_ComponentTreeViewState = new TreeViewState();
                }

                componentTreeView = new ComponentTreeView(
                    currentSelectGameObject,
                    target,
                    m_ComponentTreeViewState,
                    currentSelectGameObject == target,
                    (a, b) => { return(false); },
                    () => { });

                componentTreeView.OnItemClick += (sp) =>
                {
                    Component c;
                    try
                    {
                        c = (Component)sp.serializedObject.targetObject;
                    }
                    catch
                    {
                        c = ((GameObject)sp.serializedObject.targetObject).transform;
                    }

                    if (sp.propertyType == SerializedPropertyType.Generic)
                    {
                        System.Type parentType = sp.serializedObject.targetObject.GetType();

                        System.Reflection.FieldInfo fi = parentType.GetField(sp.propertyPath);

                        System.Type propertyType = null;
                        if (fi != null)
                        {
                            propertyType = fi.FieldType;
                        }

                        string propertyName = sp.propertyPath;

                        if (parentType.ToString().Contains("UnityEngine."))
                        {
                            if (propertyName == "m_Navigation")
                            {
                                var content = new GUIContent("UnityEngine.UI.Navigation is not supported with ViewSystem OverrideSystem");
#if UNITY_2019_1_OR_NEWER
                                editorWindow.ShowNotification(content, toastMessageFadeOutTimt);
#else
                                editorWindow.ShowNotification(content);
#endif
                                return;
                            }
                            propertyName = ViewSystemUtilitys.ParseUnityEngineProperty(sp.propertyPath);
                        }

                        System.Reflection.PropertyInfo pi = parentType.GetProperty(propertyName);
                        if (pi != null && fi == null)
                        {
                            propertyType = pi.PropertyType;
                        }
                    }
                    else
                    {
                        data.targetTransformPath = AnimationUtility.CalculateTransformPath(c.transform, target.transform);
                        data.targetPropertyName  = sp.name;
                        data.targetComponentType = sp.serializedObject.targetObject.GetType().ToString();
                        data.Value.SetValue(sp);
                        editorWindow.Close();
                    }
                    sp.serializedObject.ApplyModifiedProperties();
                    EditorUtility.SetDirty(currentSelectGameObject);
                };
            }
示例#6
0
 void OnDestroy()
 {
     ViewSystemUtilitys.ClearRectTransformCache();
 }
示例#7
0
        public override IEnumerator LeaveOverlayViewPageBase(ViewSystemUtilitys.OverlayPageStatus overlayPageState, float tweenTimeIfNeed, Action OnComplete, bool ignoreTransition = false, bool ignoreTimeScale = false, bool waitForShowFinish = false)
        {
            if (waitForShowFinish && overlayPageState.transition == ViewSystemUtilitys.OverlayPageStatus.Transition.Show)
            {
                ViewSystemLog.Log("Leave Overlay Page wait for pervious page");
                yield return(new WaitUntil(() => !overlayPageState.IsTransition));
            }

            var currentVe = currentViewPage.viewPageItems.Select(m => m.runtimeViewElement);
            var currentVs = currentViewState.viewPageItems.Select(m => m.runtimeViewElement);

            var finishTime = ViewSystemUtilitys.CalculateOnLeaveDuration(overlayPageState.viewPage.viewPageItems.Select(m => m.runtimeViewElement));

            overlayPageState.transition = ViewSystemUtilitys.OverlayPageStatus.Transition.Leave;

            List <ViewPageItem> viewPageItems = new List <ViewPageItem>();

            viewPageItems.AddRange(overlayPageState.viewPage.viewPageItems);
            if (overlayPageState.viewState != null)
            {
                viewPageItems.AddRange(overlayPageState.viewState.viewPageItems);
            }

            foreach (var item in viewPageItems)
            {
                if (item.runtimeViewElement == null)
                {
                    ViewSystemLog.LogWarning($"ViewElement : {item.viewElement.name} is null in runtime.");
                    continue;
                }
                // Unique 的 ViewElement 另外處理借用問題
                // 暫時不處理 多個 overlay 之間借用的問題!!!
                if (item.runtimeViewElement.IsUnique == true && IsPageTransition == false)
                {
                    if (currentVe.Contains(item.runtimeViewElement))
                    {
                        //準備自動離場的 ViewElement 目前的頁面正在使用中 所以不要對他操作
                        try
                        {
                            var vpi = currentViewPage.viewPageItems.FirstOrDefault(m => ReferenceEquals(m.runtimeViewElement, item.runtimeViewElement));

                            var transformData = vpi.GetCurrentViewElementTransform(breakPointsStatus);
                            if (!string.IsNullOrEmpty(transformData.parentPath))
                            {
                                vpi.runtimeParent = transformCache.Find(transformData.parentPath);
                            }
                            else
                            {
                                vpi.runtimeParent = currentViewPage.runtimePageRoot;
                            }

                            item.runtimeViewElement.ChangePage(true, vpi.runtimeParent, transformData, item.sortingOrder, tweenTimeIfNeed, 0);
                            ViewSystemLog.LogWarning("ViewElement : " + item.viewElement.name + "Try to back to origin Transfrom parent : " + vpi.runtimeParent.name);
                        }
                        catch { }
                        continue;
                    }
                    if (currentVs.Contains(item.runtimeViewElement))
                    {
                        //準備自動離場的 ViewElement 目前的頁面正在使用中 所以不要對他操作
                        try
                        {
                            var vpi = currentViewState.viewPageItems.FirstOrDefault(m => ReferenceEquals(m.runtimeViewElement, item.runtimeViewElement));

                            var transformData = vpi.GetCurrentViewElementTransform(breakPointsStatus);
                            if (!string.IsNullOrEmpty(transformData.parentPath))
                            {
                                vpi.runtimeParent = transformCache.Find(transformData.parentPath);
                            }
                            else
                            {
                                vpi.runtimeParent = currentViewPage.runtimePageRoot;
                            }
                            item.runtimeViewElement.ChangePage(true, vpi.runtimeParent, transformData, item.sortingOrder, tweenTimeIfNeed, 0);
                            ViewSystemLog.LogWarning("ViewElement : " + item.runtimeViewElement.name + "Try to back to origin Transfrom parent : " + vpi.runtimeParent.name);
                        }
                        catch { }
                        continue;
                    }
                }

                // lastOverlayPageItemDelayOutTimes.TryGetValue(item.runtimeViewElement.name, out float delayOut);
                item.runtimeViewElement.ChangePage(false, null, null, item.sortingOrder, 0, 0, ignoreTransition);
            }

            yield return(runtimePool.RecoveryQueuedViewElement());

            //Get Back the Navigation to CurrentPage
            SetNavigationTarget(currentViewPage);
            InvokeOnOverlayPageLeave(this, new ViewPageEventArgs(overlayPageState.viewPage, null));

            if (ignoreTimeScale)
            {
                yield return(Yielders.GetWaitForSecondsRealtime(finishTime));
            }
            else
            {
                yield return(Yielders.GetWaitForSeconds(finishTime));
            }

            overlayPageState.IsTransition = false;

            string OverlayPageStateKey = GetOverlayStateKey(overlayPageState.viewPage);

            overlayPageStatusDict.Remove(OverlayPageStateKey);

            OnComplete?.Invoke();
        }
示例#8
0
        public override IEnumerator ShowOverlayViewPageBase(ViewPage vp, bool RePlayOnShowWhileSamePage, Action OnStart, Action OnChanged, Action OnComplete, bool ignoreTimeScale)
        {
            // Debug.Log("ShowOverlayViewPageBase " + vp.name);
            if (vp == null)
            {
                ViewSystemLog.Log("ViewPage is null");
                yield break;
            }
            if (vp.viewPageType != ViewPage.ViewPageType.Overlay)
            {
                ViewSystemLog.LogError("ViewPage " + vp.name + " is not an Overlay page");
                yield break;
            }
            //Prepare runtime page root
            string viewPageRootName = ViewSystemUtilitys.GetPageRootName(vp);
            var    pageWrapper      = ViewSystemUtilitys.CreatePageTransform(viewPageRootName, rootCanvasTransform, vp.canvasSortOrder);

            if (vp.runtimePageRoot == null)
            {
                vp.runtimePageRoot = pageWrapper.rectTransform;
            }
            pageWrapper.safePadding.SetPaddingValue(vp.edgeValues);

            ViewState viewState = null;

            viewStates.TryGetValue(vp.viewState, out viewState);

            List <ViewElement>         viewElementDoesExitsInNextPage = new List <ViewElement>();
            IEnumerable <ViewPageItem> viewItemNextPage    = null;
            IEnumerable <ViewPageItem> viewItemNextState   = null;
            List <ViewPageItem>        viewItemForNextPage = new List <ViewPageItem>();

            string OverlayPageStateKey = GetOverlayStateKey(vp);
            bool   samePage            = false;

            //檢查是否有同 State 的 Overlay 頁面在場上
            if (overlayPageStatusDict.TryGetValue(OverlayPageStateKey, out ViewSystemUtilitys.OverlayPageStatus overlayPageStatus))
            {
                viewItemNextPage = PrepareRuntimeReference(GetAllViewPageItemInViewPage(vp));

                //同 OverlayState 的頁面已經在場上,移除不同的部分,然後顯示新加入的部分
                if (!string.IsNullOrEmpty(vp.viewState))
                {
                    if (overlayPageStatus.viewPage.name != vp.name)
                    {
                        // 同 State 不同 Page 的情況,找到差異的部分
                        foreach (var item in overlayPageStatus.viewPage.viewPageItems)
                        {
                            if (!vp.viewPageItems.Select(m => m.runtimeViewElement).Contains(item.runtimeViewElement))
                            {
                                viewElementDoesExitsInNextPage.Add(item.runtimeViewElement);
                            }
                        }
                        overlayPageStatus.viewPage = vp;
                    }
                }
                else
                {
                    //只有 ViewPage 卻還是進來這裡的話代表頁面還在場上
                    // RePlayOnShowWhileSamePage == false 那就更新數值 所以停掉舊的 Coroutine
                    if (overlayPageStatus.pageChangeCoroutine != null)
                    {
                        StopCoroutine(overlayPageStatus.pageChangeCoroutine);
                    }
                    samePage = true;
                    overlayPageStatus.transition = ViewSystemUtilitys.OverlayPageStatus.Transition.Show;
                }
            }
            else
            {
                //同 OverlayState 的頁面還不在場上 新建一個 Status

                overlayPageStatus            = new ViewSystemUtilitys.OverlayPageStatus();
                overlayPageStatus.viewPage   = vp;
                overlayPageStatus.viewState  = viewState;
                overlayPageStatus.transition = ViewSystemUtilitys.OverlayPageStatus.Transition.Show;
                viewItemNextPage             = PrepareRuntimeReference(GetAllViewPageItemInViewPage(vp));

                // 沒有 viewState 的 Page 不需要處理 viewState 的 runtimeViewElement
                if (!string.IsNullOrEmpty(vp.viewState))
                {
                    // nextViewState = viewStates.SingleOrDefault(m => m.name == vp.viewState);
                    if (viewStates.TryGetValue(vp.viewState, out nextViewState))
                    {
                        viewItemNextState = GetAllViewPageItemInViewState(nextViewState);
                        viewItemNextState = PrepareRuntimeReference(viewItemNextState);
                    }
                }

                overlayPageStatusDict.Add(OverlayPageStateKey, overlayPageStatus);
            }

            OnStart?.Invoke();
            float onShowTime  = ViewSystemUtilitys.CalculateOnShowDuration(viewItemNextPage.Select(m => m.runtimeViewElement));
            float onShowDelay = ViewSystemUtilitys.CalculateDelayInTime(viewItemNextPage);

            //對離場的呼叫改變狀態
            foreach (var item in viewElementDoesExitsInNextPage)
            {
                Debug.LogWarning($"{item.name} not exsit in next page");

                item.ChangePage(false, null, null, 0, 0, 0);
            }

            viewItemForNextPage.AddRange(viewItemNextPage);
            if (viewItemNextState != null)
            {
                viewItemForNextPage.AddRange(viewItemNextState);
            }
            //對進場的呼叫改變狀態
            foreach (var item in viewItemNextPage)
            {
                if (RePlayOnShowWhileSamePage && samePage)
                {
                    item.runtimeViewElement.OnShow();
                    continue;
                }
                //套用複寫值
                item.runtimeViewElement.ApplyOverrides(item.overrideDatas);
                item.runtimeViewElement.ApplyEvent(item.eventDatas);

                var transformData = item.GetCurrentViewElementTransform(breakPointsStatus);

                if (!string.IsNullOrEmpty(transformData.parentPath))
                {
                    item.runtimeParent = transformCache.Find(transformData.parentPath);
                }
                else
                {
                    item.runtimeParent = vp.runtimePageRoot;
                }


                item.runtimeViewElement.ChangePage(true, item.runtimeParent, transformData, item.sortingOrder, item.TweenTime, item.delayIn, reshowIfSamePage: RePlayOnShowWhileSamePage);
            }

            SetNavigationTarget(vp);
            yield return(runtimePool.RecoveryQueuedViewElement());

            //Fire the event
            OnChanged?.Invoke();
            InvokeOnOverlayPageShow(this, new ViewPageEventArgs(vp, null));

            //當所有表演都結束時
            if (ignoreTimeScale)
            {
                yield return(Yielders.GetWaitForSecondsRealtime(onShowTime + onShowDelay));
            }
            else
            {
                yield return(Yielders.GetWaitForSeconds(onShowTime + onShowDelay));
            }

            overlayPageStatus.IsTransition = false;

            OnComplete?.Invoke();
        }
示例#9
0
        public override IEnumerator ChangePageBase(string viewPageName, Action OnStart, Action OnChanged, Action OnComplete, bool ignoreTimeScale)
        {
            //取得 ViewPage 物件
            // ViewPage nextViewPage;

            //沒有找到
            if (!viewPages.TryGetValue(viewPageName, out nextViewPage))
            {
                ViewSystemLog.LogError("No view page match " + viewPageName + " Found");
                ChangePageToCoroutine = null;
                yield break;
            }

            if (nextViewPage.viewPageType == ViewPage.ViewPageType.Overlay)
            {
                ViewSystemLog.LogWarning("To shown Page is an Overlay ViewPage use ShowOverlayViewPage() instead method \n current version will redirect to this method automatically, but this behaviour may be changed in future release.");
                ShowOverlayViewPageBase(nextViewPage, true, OnStart, OnChanged, OnComplete, ignoreTimeScale);
                ChangePageToCoroutine = null;
                yield break;
            }

            //Prepare runtime page root
            string viewPageRootName = ViewSystemUtilitys.GetPageRootName(nextViewPage);
            var    pageWrapper      = ViewSystemUtilitys.CreatePageTransform(viewPageRootName, rootCanvasTransform, nextViewPage.canvasSortOrder);

            if (nextViewPage.runtimePageRoot == null)
            {
                nextViewPage.runtimePageRoot = pageWrapper.rectTransform;
            }
            pageWrapper.safePadding.SetPaddingValue(nextViewPage.edgeValues);

            //所有檢查都通過開始換頁
            //IsPageTransition = true;

            nextViewState = null;
            viewStates.TryGetValue(nextViewPage.viewState, out nextViewState);

            IEnumerable <ViewPageItem> viewItemNextPage    = PrepareRuntimeReference(GetAllViewPageItemInViewPage(nextViewPage));
            IEnumerable <ViewPageItem> viewItemNextState   = GetAllViewPageItemInViewState(nextViewState);
            List <ViewPageItem>        viewItemForNextPage = new List <ViewPageItem>();

            // 如果兩個頁面之間的 ViewState 不同的話 才需要更新 ViewState 部分的 RuntimeViewElement
            if (nextViewState != currentViewState)
            {
                viewItemNextState = PrepareRuntimeReference(viewItemNextState);
            }

            // All reference preparing is done start do the stuff for change page
            InvokeOnViewPageChangeStart(this, new ViewPageTrisitionEventArgs(currentViewPage, nextViewPage));
            OnStart?.Invoke();

            List <ViewElement> viewElementDoesExitsInNextPage = new List <ViewElement>();

            var allViewElementForNextPageInViewPage  = viewItemNextPage.Select(m => m.runtimeViewElement).ToList();
            var allViewElementForNextPageInViewState = viewItemNextState.Select(m => m.runtimeViewElement).ToList();

            foreach (var item in currentLiveElementsInViewPage)
            {
                //不存在的話就讓他加入應該移除的列表
                if (allViewElementForNextPageInViewPage.Contains(item) == false &&
                    allViewElementForNextPageInViewState.Contains(item) == false)
                {
                    //加入該移除的列表
                    viewElementDoesExitsInNextPage.Add(item);
                }
            }
            currentLiveElementsInViewPage.Clear();
            currentLiveElementsInViewPage = allViewElementForNextPageInViewPage;

            if (nextViewState != currentViewState)
            {
                foreach (var item in currentLiveElementsInViewState)
                {
                    //不存在的話就讓他加入應該移除的列表
                    if (allViewElementForNextPageInViewState.Contains(item) == false &&
                        allViewElementForNextPageInViewPage.Contains(item) == false)
                    {
                        //加入該移除的列表
                        viewElementDoesExitsInNextPage.Add(item);
                    }
                }
                currentLiveElementsInViewState.Clear();
                currentLiveElementsInViewState = allViewElementForNextPageInViewState;
            }

            //對離場的呼叫改變狀態
            foreach (var item in viewElementDoesExitsInNextPage)
            {
                item.ChangePage(false, null, null, 0, 0);
            }

            float TimeForPerviousPageOnLeave = 0;

            switch (nextViewPage.viewPageTransitionTimingType)
            {
            case ViewPage.ViewPageTransitionTimingType.AfterPervious:
                //TimeForPerviousPageOnLeave = ViewSystemUtilitys.CalculateOnLeaveDuration(viewItemNextPage.Select(m => m.viewElement), maxClampTime);
                TimeForPerviousPageOnLeave = nextViewPageWaitTime;
                break;

            case ViewPage.ViewPageTransitionTimingType.WithPervious:
                TimeForPerviousPageOnLeave = 0;
                break;

            case ViewPage.ViewPageTransitionTimingType.Custom:
                TimeForPerviousPageOnLeave = nextViewPage.customPageTransitionWaitTime;
                break;
            }
            //  nextViewPageWaitTime = ViewSystemUtilitys.CalculateDelayOutTime(viewItemNextPage);
            nextViewPageWaitTime = ViewSystemUtilitys.CalculateOnLeaveDuration(viewItemNextPage.Select(m => m.viewElement), maxClampTime);

            //等上一個頁面的 OnLeave 結束,注意,如果頁面中有大量的 Animator 這裡只能算出預估的結果 並且會限制最長時間為一秒鐘
            if (ignoreTimeScale)
            {
                yield return(Yielders.GetWaitForSecondsRealtime(TimeForPerviousPageOnLeave));
            }
            else
            {
                yield return(Yielders.GetWaitForSeconds(TimeForPerviousPageOnLeave));
            }

            viewItemForNextPage.AddRange(viewItemNextPage);
            if (viewItemNextState != null)
            {
                viewItemForNextPage.AddRange(viewItemNextState);
            }
            //對進場的呼叫改變狀態(ViewPage)
            foreach (var item in viewItemForNextPage.OrderBy(m => m.sortingOrder))
            {
                if (item.runtimeViewElement == null)
                {
                    ViewSystemLog.LogError($"The runtimeViewElement is null for some reason, ignore this item.");
                    continue;
                }
                //套用複寫值
                item.runtimeViewElement.ApplyOverrides(item.overrideDatas);
                item.runtimeViewElement.ApplyEvent(item.eventDatas);

                var transformData = item.GetCurrentViewElementTransform(breakPointsStatus);

                if (!string.IsNullOrEmpty(transformData.parentPath))
                {
                    item.runtimeParent = transformCache.Find(transformData.parentPath);
                }
                else
                {
                    item.runtimeParent = nextViewPage.runtimePageRoot;
                }

                item.runtimeViewElement.ChangePage(true, item.runtimeParent, transformData, item.sortingOrder, item.TweenTime, item.delayIn);
            }

            foreach (var item in currentLiveElements.OrderBy(m => m.sortingOrder))
            {
                item.rectTransform.SetAsLastSibling();
            }

            float OnShowAnimationFinish = ViewSystemUtilitys.CalculateOnShowDuration(viewItemNextPage.Select(m => m.runtimeViewElement), maxClampTime);

            //更新狀態
            UpdateCurrentViewStateAndNotifyEvent(nextViewPage);
            foreach (var item in currentLiveElements)
            {
                item.OnChangedPage();
            }

            yield return(runtimePool.RecoveryQueuedViewElement());

            OnChanged?.Invoke();

            if (ignoreTimeScale)
            {
                yield return(Yielders.GetWaitForSecondsRealtime(OnShowAnimationFinish));
            }
            else
            {
                //通知事件
                yield return(Yielders.GetWaitForSeconds(OnShowAnimationFinish));
            }

            ChangePageToCoroutine = null;

            //Callback
            InvokeOnViewPageChangeEnd(this, new ViewPageEventArgs(currentViewPage, lastViewPage));

            nextViewPage  = null;
            nextViewState = null;

            //2019.12.18 due to there may be new Callback be add, change the  OnComplete to all is done.
            OnComplete?.Invoke();
        }