示例#1
0
 public MTDestroyState(MTDestroy action, GameObject target)
     : base(action, target)
 {
     IsNeedCleanUp = action.IsNeedCleanUp;
 }
示例#2
0
 public MTDestroyState(MTDestroy action, GameObject target, float delayTime = 0f)
     : base(action, target)
 {
     _delayTime = delayTime;
 }
示例#3
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 public MTDestroyState(MTDestroy action, GameObject target)
     : base(action, target)
 {
     IsNeedCleanUp = action.IsNeedCleanUp;
 }