public ActiveToolInputHandler(Internal.Model.World world, WorldPersisterService worldPersister, PlayerState player, NullPlayerTool nullPlayerTool) { this.world = world; this.worldPersister = worldPersister; this.player = player; ActivePlayerTool = nullPlayerTool; }
private ToolSelectionTool toToolItem(PlayerTool arg) { return(createToolItem(arg, arg.Name)); }