示例#1
0
 private void Start()
 {
     pool = GameObjectPoolManager.Instance.FindPool(bulletPool);
 }
示例#2
0
 private void Awake()
 {
     rigidbody = GetComponent <Rigidbody>();
     pool      = GameObjectPoolManager.Instance.FindPool(Gun.BULLET_POOL);
 }
示例#3
0
 private void Awake()
 {
     rigidbody = GetComponent <Rigidbody>();
     pool      = GameObjectPoolManager.Instance.FindPool(relatePool);
 }
示例#4
0
 private void Start()
 {
     pool = GameObjectPoolManager.Instance.CreatePool(BULLET_POOL, bulletPrefab);
 }