private void Start() { pool = GameObjectPoolManager.Instance.FindPool(bulletPool); }
private void Awake() { rigidbody = GetComponent <Rigidbody>(); pool = GameObjectPoolManager.Instance.FindPool(Gun.BULLET_POOL); }
private void Awake() { rigidbody = GetComponent <Rigidbody>(); pool = GameObjectPoolManager.Instance.FindPool(relatePool); }
private void Start() { pool = GameObjectPoolManager.Instance.CreatePool(BULLET_POOL, bulletPrefab); }