示例#1
0
    public void GoStraight(GoTypes how)
    {
        GridVector currentPosition = myGridTransform.GridPosition;
        GridVector position        = currentPosition + new GridVector(0, 1);

        MoveTo(position, how);

        animator.SetTrigger("MoveStraight");
    }
示例#2
0
    private void MoveTo(GridVector where, GoTypes how)
    {
        transform.position = (Vector2) where;
        enemiesList.OnPlayerMove(where);

        foreach (GridTransform e in enemiesList.ListEnemies(where))
        {
            EnemyTemplate enemy = e.GetComponent <EnemyTemplate>();

            if (how == GoTypes.shield)
            {
                enemy.HitByShield();
            }
            else if (how == GoTypes.sword)
            {
                enemy.HitBySword();
            }
            else
            {
                Debug.LogError("Not Defined!");
            }
        }
    }