SetCollisionsData() public method

public SetCollisionsData ( int i, byte value ) : void
i int
value byte
return void
示例#1
0
        public void SetSubTileBasicCollision(int index, int x, int y, bool val)
        {
            byte b = tilesetHeaderGroup.GetCollisionsData(index);
            byte i = (byte)(1 << (3 - (x + y * 2)));

            b = (byte)(b & ~i);
            if (val)
            {
                b |= i;
            }
            tilesetHeaderGroup.SetCollisionsData(index, b);
        }