GetCollisionsData() public method

public GetCollisionsData ( int i ) : byte
i int
return byte
示例#1
0
        // Get the "basic collision" of a subtile (whether or not that part is
        // solid). This ignores the upper half of the collision data bytes and
        // assumes it is zero.
        public bool GetSubTileBasicCollision(int index, int x, int y)
        {
            byte b = tilesetHeaderGroup.GetCollisionsData(index);
            byte i = (byte)(1 << (3 - (x + y * 2)));

            return((b & i) != 0);
        }