public static void SendGroupListRequest() { SystemBase.TaskFactory.StartNew(() => NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <GroupCliMsg, GroupListRequestMsgData>())); }
public static void SendPlayersRequest() { SystemBase.TaskFactory.StartNew(() => NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <PlayerStatusCliMsg, PlayerStatusRequestMsgData>())); }
public static void SendScenariosRequest() { SystemBase.TaskFactory.StartNew(() => NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <ScenarioCliMsg, ScenarioRequestMsgData>())); }
public static void SendAdminsRequest() { NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <AdminCliMsg>(new AdminListRequestMsgData())); }
public static void SendWarpSubspacesRequest() { SystemBase.TaskFactory.StartNew(() => NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <WarpCliMsg, WarpSubspacesRequestMsgData>())); }
public static void SendChatRequest() { NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <ChatCliMsg>(new ChatListRequestMsgData { From = SettingsSystem.CurrentSettings.PlayerName })); }
public static void SendLocksRequest() { NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <LockCliMsg>(new LockListRequestMsgData())); }
public static void SendPlayersRequest() { NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <PlayerStatusCliMsg>(new PlayerStatusRequestMsgData())); }
public static void SendScenariosRequest() { NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <ScenarioCliMsg>(new ScenarioRequestMsgData())); }
public static void SendVesselListRequest() { NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <VesselCliMsg>(new VesselListRequestMsgData())); }
public static void SendWarpSubspacesRequest() { NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <WarpCliMsg>(new WarpSubspacesRequestMsgData())); }
public static void SendKerbalsRequest() { NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <KerbalCliMsg>(new KerbalsRequestMsgData())); }
public static void SendMotdRequest() { NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <MotdCliMsg>(new MotdRequestMsgData())); }
public static void SendAdminsRequest() { SystemBase.TaskFactory.StartNew(() => NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <AdminCliMsg>(new AdminListRequestMsgData()))); }
public static void SendCraftLibraryRequest() { SystemBase.TaskFactory.StartNew(() => NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <CraftLibraryCliMsg>(new CraftLibraryListRequestMsgData { PlayerName = SettingsSystem.CurrentSettings.PlayerName }))); }
public static void SendColorsRequest() { SystemBase.TaskFactory.StartNew(() => NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <PlayerColorCliMsg>(new PlayerColorRequestMsgData()))); }