Esempio n. 1
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 public static void SendGroupListRequest()
 {
     SystemBase.TaskFactory.StartNew(() => NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <GroupCliMsg, GroupListRequestMsgData>()));
 }
Esempio n. 2
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 public static void SendPlayersRequest()
 {
     SystemBase.TaskFactory.StartNew(() => NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <PlayerStatusCliMsg, PlayerStatusRequestMsgData>()));
 }
Esempio n. 3
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 public static void SendScenariosRequest()
 {
     SystemBase.TaskFactory.StartNew(() => NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <ScenarioCliMsg, ScenarioRequestMsgData>()));
 }
Esempio n. 4
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 public static void SendAdminsRequest()
 {
     NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <AdminCliMsg>(new AdminListRequestMsgData()));
 }
Esempio n. 5
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 public static void SendWarpSubspacesRequest()
 {
     SystemBase.TaskFactory.StartNew(() => NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <WarpCliMsg, WarpSubspacesRequestMsgData>()));
 }
Esempio n. 6
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 public static void SendChatRequest()
 {
     NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <ChatCliMsg>(new ChatListRequestMsgData {
         From = SettingsSystem.CurrentSettings.PlayerName
     }));
 }
Esempio n. 7
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 public static void SendLocksRequest()
 {
     NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <LockCliMsg>(new LockListRequestMsgData()));
 }
Esempio n. 8
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 public static void SendPlayersRequest()
 {
     NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <PlayerStatusCliMsg>(new PlayerStatusRequestMsgData()));
 }
Esempio n. 9
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 public static void SendScenariosRequest()
 {
     NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <ScenarioCliMsg>(new ScenarioRequestMsgData()));
 }
Esempio n. 10
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 public static void SendVesselListRequest()
 {
     NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <VesselCliMsg>(new VesselListRequestMsgData()));
 }
Esempio n. 11
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 public static void SendWarpSubspacesRequest()
 {
     NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <WarpCliMsg>(new WarpSubspacesRequestMsgData()));
 }
Esempio n. 12
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 public static void SendKerbalsRequest()
 {
     NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <KerbalCliMsg>(new KerbalsRequestMsgData()));
 }
Esempio n. 13
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 public static void SendMotdRequest()
 {
     NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <MotdCliMsg>(new MotdRequestMsgData()));
 }
Esempio n. 14
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 public static void SendAdminsRequest()
 {
     SystemBase.TaskFactory.StartNew(() => NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <AdminCliMsg>(new AdminListRequestMsgData())));
 }
Esempio n. 15
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 public static void SendCraftLibraryRequest()
 {
     SystemBase.TaskFactory.StartNew(() => NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <CraftLibraryCliMsg>(new CraftLibraryListRequestMsgData {
         PlayerName = SettingsSystem.CurrentSettings.PlayerName
     })));
 }
Esempio n. 16
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 public static void SendColorsRequest()
 {
     SystemBase.TaskFactory.StartNew(() => NetworkSender.QueueOutgoingMessage(NetworkMain.CliMsgFactory.CreateNew <PlayerColorCliMsg>(new PlayerColorRequestMsgData())));
 }