public override void OnCollision(LaserStraight laser)
 {
     // Trigger the hit event on the main enemy script
     if (enemyHealth != null)
     {
         enemyHealth.OnHit(laser.Power, laser.Color, laser.transform);
     }
     laser.Destroy();
 }
 public override void OnCollision(LaserStraight laser)
 {
     ship.OnHit(laser.Power, laser.Color, laser.transform);
     laser.Destroy();
 }