public override void OnCollision(LaserStraight laser) { // Trigger the hit event on the main enemy script if (enemyHealth != null) { enemyHealth.OnHit(laser.Power, laser.Color, laser.transform); } laser.Destroy(); }
public override void OnCollision(LaserStraight laser) { ship.OnHit(laser.Power, laser.Color, laser.transform); laser.Destroy(); }