public void MusicAction() { Debug.Log("MUSIC " + musicOn); if (musicOn == 1) { LudoDelegate.changeSoundSetting(false); musicBtn.GetComponent <Image>().sprite = Resources.Load <Sprite>("images/new/unselected_box"); PlayerPrefs.SetInt(GameTags.MUSIC_ON, 0); musicOn = 0; } else { LudoDelegate.changeSoundSetting(true); musicBtn.GetComponent <Image>().sprite = Resources.Load <Sprite>("images/new/selected_box"); PlayerPrefs.SetInt(GameTags.MUSIC_ON, 1); musicOn = 1; } }