public void MusicAction()
 {
     Debug.Log("MUSIC " + musicOn);
     if (musicOn == 1)
     {
         LudoDelegate.changeSoundSetting(false);
         musicBtn.GetComponent <Image>().sprite = Resources.Load <Sprite>("images/new/unselected_box");
         PlayerPrefs.SetInt(GameTags.MUSIC_ON, 0);
         musicOn = 0;
     }
     else
     {
         LudoDelegate.changeSoundSetting(true);
         musicBtn.GetComponent <Image>().sprite = Resources.Load <Sprite>("images/new/selected_box");
         PlayerPrefs.SetInt(GameTags.MUSIC_ON, 1);
         musicOn = 1;
     }
 }